D12 Monthly – My D&D Zine

d12 Monthly Zine

d12 Monthly is my flagship product which is very much inspired by the Dragon magazines of old.

It is edition-agnostic and contains a lot of articles, and each issue is themed. Some of the past themes include: death, wilderness, dungeons, the underdark, combat, and many more.

They come out at the start of each month (earlier, if you are a patron on Patreon. or an email subscriber).

They range from 20 pages to 28 pages in length and have an average of 9-10 articles per issue.

You can find all of them on my zine page for free PDF downloads.

Download Free Zines

You can also get physical copies mailed to you each month (full colour cover and black & white interior) if you are a patron.


D&3 Podcast Episode 1 – WorldBuilding


This is the first “fireside chat” podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.

Featuring music by Squadda Bambino, as well as myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.

The theme was WorldBuilding and we managed to answer over a dozen question over an hour.

Listen and let us know what you think in the comments below, or on my Twitter.

Chat Breakdown

0:40 Introductions

1:45 Ian talks about playtesting his home campaign world, Bhakashal, and the  D&D rules that go along with it

4:45 How Ian from Balck Dragon Games organises his multiple campaigns

7:50 Question: How to get started – start big or small? Questions from Alexthe MapMaker, Saxious, and NolaBert.

21:30 Free material to help you run your games.

Simple Downtime Process Using A Word Generator

Downtime Process

With the thoughts of my easy word generator still ringing in my head, I thought I would put it to some use other than what I laid out in that blog post.

This time, I will use it to create a simple, yet useful, system you could use for any downtime you have between adventures.

In fact, you could easily generate mini-adventures using this system, as you will see.

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8 Takeaways From D20 Modern To Use In Your Dungeons & Dragons Campaign

8 Takeaways From D20 Modern To Use In Your D&D Campaign

If you are not familiar with D20 Modern, it is a system that came out at the height of the D20 boom in the 2000s, which was powered by D&D 3rd edition. 

Cashing in on the D20 craze, Wizard of the Coast released the D20 Modern around the same time as they released the D20 Star Wars RPG

I never got into D20 Modern at the time, although I did have a copy which I skimmed through, but I managed to grab one off on eBay recently, and found some gems in there. 

Here are my 8 take-aways from D20 Modern to use in my Dungeons & Dragons campaign. 

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Grounded Fantasy

Grounded Fantasy

This (very short) post is my attempt to explain what fantasy I like the most: Grounded Fantasy.

Grounded Fantasy is fantasy that has one foot firmly planted on solid ground, and one firmly planted in fantasy.

There is magic, but it’s not over-powered. There is the fantastic, but it meshes with harsh reality.

But what do I mean by “grounded”?

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How I Do Experience Points And Leveling In D&D

How I Do Experience Points And Leveling In D&D

How I give out experience points and how PCs level up in my Dungeons & Dragons campaigns. 

I have combined XP and levelling as they tend to go hand-in-hand.

First off, I am not a huge fan of experience points (XP) as they are written – in any edition of the game – for two main reasons:

  1. The calculations involved are onerous
  2. They reward certain behaviour

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