Reaction Rolls in Dungeons & Dragons

Reaction Rolls

Reaction rolls are an old school mechanic in D&D that allows you to determine how an NPC or monster will react to the PCs. 

This mostly forgotten mechanic (at least in the modern game) was a core rule in earlier versions of the game (OSR). 

When the party came upon a random encounter with intelligent monsters, and the party decided to parley with them instead of attacking them, the GM would then roll a reaction check for the monsters. 

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The D6 Mechanic for D&D And Other TTRPGs

The D6 Mechanic

What’s going to happen?

Let the simple D6 Mechanic decide for you.

This simple mechanic will allow you to add in some randomness to your Dungeons and Dragons sessions.

Instead of making decisions all the time, let the die decide for you.

All you have to do is decide on the odds.

A simple mechanic like the D6 Mechanic can be used at the table within seconds. 

Let’s look at an example.

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D12 Monthly – My D&D Zine

d12 Monthly Zine

d12 Monthly is my flagship product which is very much inspired by the Dragon magazines of old.

It is edition-agnostic and contains a lot of articles, and each issue is themed. Some of the past themes include: death, wilderness, dungeons, the underdark, combat, and many more.

They come out at the start of each month (earlier, if you are a patron on Patreon. or an email subscriber).

They range from 20 pages to 28 pages in length and have an average of 9-10 articles per issue.

You can find all of them on my zine page for free PDF downloads.

Download Free Zines

You can also get physical copies mailed to you each month (full colour cover and black & white interior) if you are a patron.

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D&3 Podcast Episode 1 – WorldBuilding

Podcast

This is the first “fireside chat” podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.

Featuring music by Squadda Bambino, as well as myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.

The theme was WorldBuilding and we managed to answer over a dozen question over an hour.

Listen and let us know what you think in the comments below, or on my Twitter.

Chat Breakdown

0:40 Introductions

1:45 Ian talks about playtesting his home campaign world, Bhakashal, and the  D&D rules that go along with it

4:45 How Ian from Balck Dragon Games organises his multiple campaigns

7:50 Question: How to get started – start big or small? Questions from Alexthe MapMaker, Saxious, and NolaBert.

21:30 Free material to help you run your games.

Simple Downtime Process Using A Word Generator

Downtime Process

With the thoughts of my easy word generator still ringing in my head, I thought I would put it to some use other than what I laid out in that blog post.

This time, I will use it to create a simple, yet useful, system you could use for any downtime you have between adventures.

In fact, you could easily generate mini-adventures using this system, as you will see.

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