Below are the details of a fully-fleshed out hag coven, featuring three hags of various types and their powers and goals.
This is a Web Enhancement for Issue 40 of d12 Monthly.
This is how I D&D
Below are the details of a fully-fleshed out hag coven, featuring three hags of various types and their powers and goals.
This is a Web Enhancement for Issue 40 of d12 Monthly.
I thought it might be a good idea to document what I have been up to each week – to let you peeps know, and also for my own reflection.
I have let you know the big projects and small projects that I have been working on previously, but this will let you know how those projects are going, and what progress I make on them. As well as any additional stuff related to the TTRPG hobby.
I have a strange obsession with detailing various trees and other vegetation in my Dungeons & Dragons campaign.
This post introduces a new tree I needed to create for a particular adventure for my solo D&D campaign.
Continue reading “Cave Oak – A New Tree For Your DnD Campaign”
Issue 40 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 40 is the Halloween 2024 issue. It will feature articles on treasure you will find in a Hag’s lair, a hag’s coven generator, a good witch, building the best hag-hunter, and much more! (See below for details).
Dungeons & Dragons (D&D) has evolved a lot since it first emerged in the 1970s, but despite all the fancy apps, virtual tabletop tools, and digital aids, one thing remains constant: D&D is, at its heart, a pen-and-paper game.
And it always will be.
Why?
Because what makes D&D special has more to do with imagination and the social, creative experience than anything that technology can replicate.
Continue reading “Why DnD Will Always Be A Pen & Paper Game”
I don’t like most adventures written for Dungeons & Dragons as they tend to be rather linear.
Having stated that, there are some adventures out there that are more like sandboxes: they have a basic background story and world to them, but they rely on players making choices about where they go and what they do.
They are a series of locations that the PCs can explore at their leisure.
Below are a series of old school & OSR sandbox adventures that I have found quite enjoyable and useful. This includes five official modules, and nine indie adventures.
Continue reading “A List Of Old School DnD Sandbox Adventures”
I have way more ideas than I have time for.
Due to this, I start a fair few smaller projects that take quite a while to come together (I think this is why I like producing a monthly zine – it keeps my mind on one thing for a while).
This is the first of a regular series of blog posts that will explain what I am working on, and my thoughts on various aspects of the TTRPG hobby.
Because I don’t have enough on my plate already, I thought I would create a mega-dungeon crawl that will be explored one-hour at a time.
I am planning to run a mega-dungeon crawl using Old School Essentials as the rules, with one-hour online sessions via Discord.
I call it Dungeon Marches.
Issue 39 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 39 is the City Exploration issue. It will feature articles on locations you can drop into your city, using alignment to understand a city’s nature and that of the law enforcement, a new class, plus regular features like Solo Spotlight, Creature Feature, and Adventure Location, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 39 – City Exploration”
One of the greatest parts of solo roleplaying (SoloRPG) as a way to play Dungeons & Dragons is the solo podcast storytelling that has grown out of it.
Here are 4 amazing story-telling podcasts where the dice are in control and even the creator doesn’t know what will happen.
Continue reading “Cool Old School DnD Solo Roleplaying Podcasts”