The very first issue of d8 Monthly zine has launched!
You can get it here: d8 Monthly – Issue 0.
This is a guest post by Travis Miller.
There are some approaches to gaming that are common or assumed by players and Dungeon Masters of earlier editions of Dungeons and Dragons.
The versions of the game published by Wizards of the Coast were built on different assumptions. New fashions of play style came about partly because of the rule sets and partly because of generational differences between player groups.
In April 2021, I am launching Issue 0 of a new Dungeons and Dragons zine, called d8 Monthly.
This is mostly a passion project, but it is also provides me with another channel to write about D&D and to give back to the community.
Dungeons and Dragons random encounter tables are great, but they only tell you one part of the encounter – what the encounter is.
It doesn’t tell you what that encounter – or monster – is doing.
That’s why I created the table below.
This will show you how I solo roleplay (or SoloRPG) my D&D campaign.
Note, this is not an article on how you should solo roleplay, but simply how I do it.
If you like the way I play and would like to do it the same way then great! Otherwise, you may find some useful tips to help you do it your way.
Before I start this review I want you to know I am a big fan of Five Torches Deep and all past supplements (I even run a FTD Fan Page on Facebook and have created a complete proficiency list). The base game was a breath of fresh air when I needed one (being over 5e) and the past supplements have been really good additions to the base game.
Five Torches Deep: Origins is a mixed bag.
I have been playing Five Torches Deep for a while now and thought a complete list of proficiencies would be useful.
You can download the one-page PDF using the link below and use it as you need.
When D&D moved to the newer, simpler 5th edition they disregarded a lot of the nuance that made the earlier editions of D&D more detailed.
This made the game simpler, but it lost a lot in the process.
An example of this is darkvision and the lack of, what was in 3rd edition, low-light vision.
Surprise in Dungeons and Dragons 5th edition, as a rule, is okay.
Probably not as good as it was in 3rd edition, but it’s workable (I kind of dig the ‘surprise round’ concept or 3rd edition).
However, I think it would work easier if you simply made it a condition.
So, here it is:
This is a bit of an on-going experiment, but I decided to strip Dungeons and Dragons 5th edition down to its core to see how close I could replicate the earlier editions of the game.
Or, in other words, make it more like an old school D&D or OSR (Old School Renaissance) game.
And surprisingly, it works pretty well.