Where To Find My Zines

Where to find my zines

Just a quick note to let you know I no longer have a webstore.

It was becoming too expensive with three prices rises in the last 12-18 months.

I will be looking to find another solution soon, but until then, please reach out and let me know if you are wanting to purchase printed issues of d12 Monthly. I ship anywhere in the world (with a few exceptions).

Or, you can join my Patreon and get a printed issue each month automatically sent to you. Check out my tiers.

You can also find PDF issues over at DriveThruRPG.

Free versions are always available on my site.

Take care. And, as always, happy gaming!

The D&D Magic-User In Issue 58

The D&D Magic-User In Issue 58

In issue 58 of my Dungeons & Dragons zine, d12 Monthly, I give a newer version of the magic-user class.

It’s not at all dissimilar to the B/X magic-user you know (although there are some changes), but given there are only four classes in the issue (where all other classes can be based off), I thought it worthwhile explaining a little more about why I created it all this way, and why I kept the term magic-user, while changing the thieve and fighter.

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d12 Monthly – Issue 58 – OSE Alternative Player’s Guide

d12 Monthly - Issue 58 - OSE Alternative Players Guide

Issue 58 of d12 Monthly has landed – and this one’s for those who love character creation.

This issue brings the game of D&D back to its roots by creating just four classes and four races you can play. Using your imagination and kits (optional), you can create any character you want.

The elf has also moved away from Tolkien and have become much more strange and fey-like.

Dive in and discover news ways to play the game.

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d12 Monthly – Issue 57 – Wilderness Encounters

d12 Monthly – Issue 57 – Wilderness Encounters

Issue 57 of d12 Monthly has landed – and this one’s for those who love a challenging encounter.

This issue gives you over 20 wilderness encounters you can use in your campaign. They are structured to appear in one of many terrain locations, such plains, desert, badlands, forests, woodlands, and many more.

This way, you can easily add them to random encounter tables, or create them as set pieces.

Finally, each encounter has an idea on how to expand it into a larger adventure.

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Adventures Are Killing Your D&D Campaign

Adventures Are Killing Your D&D Campaign

Summary: Running adventures, where everyone needs to show up at your table or the session is cancelled, is ruining your campaign. There is a better way, which involves running an open world sandbox.
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Last night I was GM in my two-player Dungeons & Dragons campaign, but only one player could make it.

And it was a blast!

The thing is, there was no set adventure, which meant we could play even though there was only one player.

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d12 Monthly – Issue 56 – Equipment & Trappings

d12 Monthly – Issue 56 – Equipment & Trappings

Issue 56 of d12 Monthly has landed – and this one’s for those who keep a close eye on their gear.

Inside are 38 tables and three articles dedicated entirely to mundane equipment. No glittering magic items – just the ropes, sacks, mirrors, tools, and everyday essentials that keep adventurers alive. Plus items for everyday life.

It’s more equipment than you’ll ever strictly need.

But in a grounded campaign, the right simple item at the right time can mean everything.

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d12 Monthly Issue 55 Web Enhancement

d12 Monthly Issue 55 Web Enhancement

Not every horror in the dungeon stalks on two legs. Some slide. Some seep. And some wear your face.

Issue 55 of d12 Monthly delved into oozes and shapeshifters – but a few particularly dangerous specimens refused to stay contained within the printed pages.

Inside you’ll find variant gelatinous cubes that glow with phosphorescent lure, erupt in corrosive flashes, or move with unsettling hive-driven speed.

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