Where To Find My Zines

Where to find my zines

Just a quick note to let you know I no longer have a webstore.

It was becoming too expensive with three prices rises in the last 12-18 months.

I will be looking to find another solution soon, but until then, please reach out and let me know if you are wanting to purchase printed issues of d12 Monthly. I ship anywhere in the world (with a few exceptions).

Or, you can join my Patreon and get a printed issue each month automatically sent to you. Check out my tiers.

You can also find PDF issues over at DriveThruRPG.

Free versions are always available on my site.

Take care. And, as always, happy gaming!

d12 Monthly – Issue 55 – Bestiary (Oozes & Shapechangers)

d12 Monthly – Issue 55 – Bestiary (Oozes & Shapechangers)

Issue 55 of d12 Monthly has landed – and it’s an icky one.

This issue is all about oozes and shapechangers: creatures too frightening and insidious to think about, let alone face. And how you can fit them into your campaign world.

Unlike most bestiaries, this one focuses on the world-building aspects of monsters.

Oozes and Shapechangers are both terrible creatures – both hidden where you least expect – and can easily kill adventurers if the players are not careful.

Bestiary: Oozes & Shapechangers focuses on making these creatures dangerous, memorable, and campaign-shaping. See below for the creatures I have included in this issue.

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d12 Monthly Web Enhancement For Issue 54 – Bestiary (Giants)

d12 Monthly Web Enhancement For Issue 54 – Bestiary (Giants)

Get more mileage out of every issue with bonus material crafted specifically for d12 Monthly. Enhance your game sessions with bonus material for the most gameable content for your favourite old school fantasy TTRPG.

Issue 54’s issued – a bestiary all about giants and monstrous humanoids – featured additional traits you could add to monsters to make them a little more interesting and to surprise veteran players.

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Hargun Stonevein – Dwarven Giantslayer (Web Enhancement)

Hargun Stonevein – Dwarven Giantslayer (Web Enhancement)

Each month, Character Closeup introduces a brand-new NPC related to the current d12 Monthly zine issue. These are fully detailed and ready to use at the table. These are original characters designed to drop straight into your campaign as potential allies, rivals, or adversaries for your adventuring party. 

This NPC is associated with Issue 54 of d12 Monthly.

Some make an appearance in my own campaign world. 

You can download a PDF featuring Hargun Stonevein at the end of this article.

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D20 Table: Non-Magical Fungi Table For Your D&D Game

D20 Table Non-Magical Fungi Table For Your D&D Game

Not all underground or in deep forests is magical. Sometimes you just want to add a little flavour.

That’s what this table does: 20 different fungi that won’t overpower your game and will interest the naturalists in your party.

The table below offers 20 different fungi the characters might stumble upon in forests, caves, or other natural settings.

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d12 Monthly – Issue 54 – Bestiary (Giants & Monstrous Humanoids)

d12 Monthly – Issue 54 – Bestiary (Giants & Monstrous Humanoids)

Issue 54 of d12 Monthly has landed – and it’s a mean one.

This issue is all about giants and monstrous humanoids: creatures too large, too savage, or too strange to ever truly fit into civilisation. And how you can fit them into your campaign world.

Unlike most bestiaries, this one focuses on the world-building aspects of monsters.

Giants and monstrous humanoids are the monsters that raid villages, block mountain passes, demand tribute, and turn small problems into regional disasters.

Bestiary: Giants & Monstrous Humanoids focuses on making these creatures dangerous, memorable, and campaign-shaping. See below for the creatures I have included in this issue.

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D&D Monster Intelligence: Stop Playing Them Like Idiots (Unless They Are)

D&D Monster Intelligence Stop Playing Them Like Idiots (Unless They Are)

Here’s the hard truth: if your wolves, orcs, and liches all fight like fearless sacks of hit points until they fall over, you’re not running monsters, you’re running target dummies.

Intelligence is the deciding factor in how a monster acts, reacts, and tries not to die.

Ignore it, and every encounter feels the same. Use it, and suddenly the dungeon feels alive and hostile – in the best possible way.

This is a guide to running monsters by Intelligence.

No theory. No fluff. Just behaviour you can apply at the table.

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Resources For Traveller Solo Campaigns

Resources For Traveller Solo Campaigns

To take a break from Dungeons & Dragons, and fantasy in general, I have been reading a lot of old Traveller rules and putting together some resources and ideas to run a solo campaign in that universe.

Having gathered all this material, I wanted to share what I have found in case you, too wanted to get into some Traveller – solo – or otherwise.

Below are four resources I have found that have been immensely helpful to me so far.

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