Web Enhancement – More Trees & Their Resources

Web Enhancement - Trees & Their Resources

A web enhancement for d12 Monthly, Issue 22 (Forests & Jungles).

This post is an extension of the Bountiful Harvest article in issue 22, which lists a number of trees and the resources they provide. Enjoy! 

I couldn’t possible have listed all of the trees in the zine and I had to cut many that I wanted to include. Below is a list of three more trees and the resources they provide.

These can be used to add a little more realism and flavour to your campaign world; and to give druids, rangers, elves, and other nature types something to use for character building.

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Five 1st-Level Spells In D&D Better Than Magic Missile

5 First Level Spells In D&D Better Than Magic Missile

In Dungeons & Dragons, wizards always seem to go for the flashy, damage-inducing spells.

But there are other spells that are way more effective (in various situation), and I feel, are way better than those flashy spells.

I want to try and expand your thinking when it comes to choosing your wizard’s spells. Or, to help you make do with the ones you randomly rolled.

I have broken this up into three editions of the game – OSE (Basic), D&D3e, and D&D5e – listing five from each edition.

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Cultural Weapons – Dwarven Fighting Dagger

Cultural Weapons – Dwarven Fighting Daggers

This is the first of an on-going series I am writing for the blog on cultural weapons. These will feature a twist on regular weapons in D&D or brand new ones. 

Mountain Dwarves usually fight in their often cramped tunnels and chambers that make up the mountain dwarven empire under the Dragonspine Mountain. 

Due to these cramped conditions, mountain dwarves often use spears, shortswords, daggers, and crossbows (as opposed to giant axes and warhammers their surface cousins tend to use). 

One of these weapons is the Dwarven Fighting Dagger. 

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Encounter Table Design For DnD

I have written about how good Dungeons & Dragons random encounter tables are before, both in this blog and in issue 7 of my zine

In this post I want to respond in a way to a video I watched where the host was explaining how bell-curve random tables are not truly random and shouldn’t be used. A single die with a way to roll higher than the max would be better. 

I both agree and disagree with this notion. 

It all comes down to what you want to get out of the table and what area in your campaign world the table is for. 

Let’s dive into it. 

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