
In the latest issues of my Dungeons & Dragons zine, d12 Monthly, I have an article on a new type of elf – one that is definitely not Tolkien in design or appearance.
World Building is such an important part of any D&D campaign. These articles help a GM build their own world to play in.

In the latest issues of my Dungeons & Dragons zine, d12 Monthly, I have an article on a new type of elf – one that is definitely not Tolkien in design or appearance.

Change is inevitable.
It is the quiet engine that drives history forward. Kingdoms rise and fall. Forests swallow roads. Children become rulers. Empires fracture.
Your campaign world should be no different.
If nothing changes, nothing matters.
Embrace change and you will become a far stronger GM – because change is what makes player choices feel real.
Continue reading “Change – Become A Better D&D GM With This One Word”

Dusrin is the deity of travel and patron of messengers and explorers, alike.
Due to this, there are many shrines to the god of travel sitting along the side of roads and rivers for people to pay tribute – both in word and in silver – to Dusrin.
Below you will find three unique shrines that characters are likely to discover along more popular road- and river-ways.

Each month, Character Closeup introduces a brand-new NPC related to the current d12 Monthly zine issue. These are fully detailed and ready to use at the table. These are original characters designed to drop straight into your campaign as potential allies, rivals, or adversaries for your adventuring party.
This NPC is associated with Issue 54 of d12 Monthly.
Some make an appearance in my own campaign world.
You can download a PDF featuring Hargun Stonevein at the end of this article.
Continue reading “Hargun Stonevein – Dwarven Giantslayer (Web Enhancement)”

Not all underground or in deep forests is magical. Sometimes you just want to add a little flavour.
That’s what this table does: 20 different fungi that won’t overpower your game and will interest the naturalists in your party.
The table below offers 20 different fungi the characters might stumble upon in forests, caves, or other natural settings.
Continue reading “D20 Table: Non-Magical Fungi Table For Your D&D Game”

To take a break from Dungeons & Dragons, and fantasy in general, I have been reading a lot of old Traveller rules and putting together some resources and ideas to run a solo campaign in that universe.
Having gathered all this material, I wanted to share what I have found in case you, too wanted to get into some Traveller – solo – or otherwise.
Below are four resources I have found that have been immensely helpful to me so far.

Issue 51 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is all about an area of my own campaign you can include into your campaign world.
Issue 51 is the Bounded Hills issue. It features articles on:
Continue reading “d12 Monthly – Issue 51 – The Bounded Hills”

I’ve been thinking about Dungeons & Dragons classes lately. And I think fewer classes is better for the game.
Instead, I’ve reinvented Kits (from D&D 2nd edition but without the bloat) to give various classes flavour and the character some backstory.

One of the areas in Dungeons & Dragons 3e that are sorely misunderstood and misused are Prestige Classes – even in the official books!
They were created for use by the GM as a worldbuilding tool, not to fill up splat books.
The issue with the published prestige classes is that they were designed to be too general (except for some of the racial ones), which is the antithesis of what they were supposed to be – that is, specific to the individual GM’s campaign world.
Continue reading “Using DnD Prestige Classes As A WorldBuilding Tool”

Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.
Running one adventure after another however, can be overwhelming – for both GM and players.
Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.
This is where downtime comes in.