This is a Web Enhancement for Issue 29 (Planes & Demi-Planes).
The Demonic Rift stands as a nightmarish and perilous dimension, a realm where demons – the embodiment of malevolence – thrive.
Accessible only through rare and treacherous means (see below), this sinister plane is shrouded in obscurity. Its very existence is a closely guarded secret among scholars and sages.
Continue reading “The Demonic Rift – Web Enhancement”
In regular Dungeons & Dragons adventures, PCs often find themselves on a linear journey, moving from one plot point to the next, with the world around them serving as a backdrop.
Antagonists are primarily focused on thwarting the PCs’ goals, their actions driven by the ever-looming influence of the Big Bad.
But what if I told you there’s a more immersive and dynamic way to play? To bring the world front and centre.
Continue reading “Building an Active and Living D&D Campaign World”
There are many ways to play Dungeons & Dragons (D&D), and if you ask 10 people they will most likely give you 10 different answers on how they like to play.
This post is all about how I like to play.
I wanted to write this as a gateway to learning more about how I play D&D.
And, from there, you can learn and understand the parts that make up what I love about playing D&D this way. So, you too, may incorporate them into your campaign.
Continue reading “This Is How I Love To Play Dungeons & Dragons”
Recently, I posted a question on X/Twitter asking why sandbox worlds were so popular in the video game space, and quite frequently resisted or derided in the TTRPG space.
A lot of the comments I received were saying that it was too hard to create a sandbox campaign, it would take years, it would require a GM to dedicate months and years to creating the world, and so on.
But this is all incorrect.
Continue reading “Sandbox D&D Campaigns – Dealing With The Misconceptions”
Dice rolling is a fundamental mechanic in Dungeons & Dragons, and it’s a versatile way to determine not only random chance, but also random encounters.
In fact, a fundamental aspect that contributes to the unpredictable and thrilling nature of the game is the concept of random events – or encounters.
Continue reading “Random Encounters In D&D – Why Are They So Good”
A web enhancement for d12 Monthly, Issue 23 (Cities & Towns).
Sometimes articles get cut from the final issue for a number of reasons, so I have decided to include them as bonus web content. Enjoy!
Alignments in Dungeons & Dragons cause a lot of consternation and there is a lot of disagreements on how to use them, with some companies jettisoning them altogether.
And I do tend to agree that the nine point alignment system used in AD&D, and all editions since, when used on a personal level, isn’t the best.
It’s the D&D equivalent of horoscopes – trying to group everyone into 12 star signs.
However, there are areas where these alignments can be useful.
Continue reading “Website Enhancement – Using Alignments to Add Character to D&D Cities”
A web enhancement for d12 Monthly, Issue 22 (Forests & Jungles).
This post is an extension of the Bountiful Harvest article in issue 22, which lists a number of trees and the resources they provide. Enjoy!
I couldn’t possible have listed all of the trees in the zine and I had to cut many that I wanted to include. Below is a list of three more trees and the resources they provide.
These can be used to add a little more realism and flavour to your campaign world; and to give druids, rangers, elves, and other nature types something to use for character building.
Continue reading “Web Enhancement – More Trees & Their Resources”
Centaurs roam open plains and make their home near forests and woodland so they can take advantage of the hunting available there.
The primary weapon used by centaurs while hunting, and while protecting themselves, is their great bow.
This bow is similar to the longbow (or war bow), but is larger and more powerful.
Continue reading “Cultural Weapon – Centaur Great Bow”
I have decided to do #Dungeon23.
If you are unfamiliar, #Dungeon23 is the brainchild of Sean McCoy who has set a challenge of building a dungeon area each day of 2023 with the goal of having a mega-dungeon by the end of the year.
Continue reading “Dungeon23 Is Happening”
In my blog post on how governments could react to spellcasting and spellcasters, I spoke about how Nations would view and regulate spell schools and casters, in general.
In this post, I want to give an example from my own campaign world on how to apply laws for spellcasting by showcasing how the city-state of Myrbridge handles this.
Continue reading “Spellcasting Laws In Myrbridge”