This is the first of an on-going series I am writing for the blog on cultural weapons. These will feature a twist on regular weapons in D&D or brand new ones.
Mountain Dwarves usually fight in their often cramped tunnels and chambers that make up the mountain dwarven empire under the Dragonspine Mountain.
Due to these cramped conditions, mountain dwarves often use spears, shortswords, daggers, and crossbows (as opposed to giant axes and warhammers their surface cousins tend to use).
One of these weapons is the Dwarven Fighting Dagger.
Dwarven Fighting Dagger
No ordinary dagger, these large daggers have an 18-inch blade and a reinforced knuckle guard with small pointed blades or studs on the guard, which are used not only to cause wounds but to also catch enemy weapons and either snap bladed weapons or disarm an opponent.
Skill: Small martial weapon
Special: Break, Disarm, Cannot be thrown
* Crits on a roll of 19 or 20 and does x3 damage. If playing in a game without critical rules, simply ignore.
When an opponent attacks you and misses, use an attack to make an opposed roll Vs. your opponent’s attack and if yours is greater, the dagger catches your opponent’s weapon. Make a Strength check at -4 to break the weapon if it is bladed.
When an opponent attacks you and misses, use an attack to make an opposed roll Vs. your opponent’s attack and if yours is greater, the dagger catches your opponent’s weapon. Make a Dexterity check at -4 to disarm your opponent. The weapon falls to the floor at your feet.
Many mountain dwarves use this weapon in pairs, fighting with two-weapons. As per usual, they receive the -2 penalty to hit on each attack (off-set by any Dexterity adjustments) but receive two attacks per round.