Monster Templates For Any Edition of D&D

Monster Templates For Any Edition of D&D

The third edition of Dungeons and Dragons (3e) introduced a great arrow in the quiver of any GM’s bow: the monster template.

This article will help you understand what monster templates are and how you can apply them to any edition of D&D that you play.

Monster Templates

Monster templates are simply a package of additional abilities and traits you can add to any (or just a select few) monster types, which will change the original monster in some way.

This change could be fundamental or more subtle, but it does give benefits (and sometimes disadvantages) to the “base” creature.

Templates augment a monster’s base attributes. It can increase their armour class, hit dice, movement, give them additional attacks or varying damage, increase (or decrease) their main abilities, and much more.

Why Use Monster Templates?

Put simply, to make monsters more interesting.

Why use a lion when a dire lion could be introduced?

Why have a giant, when a ghost giant would be cooler?

Templates can do a few things:

      1. Add a new history to a mundane creature
      2. Create interesting variants to existing monsters
      3. Boost weaker monsters to challenge higher level characters
      4. To surprise your more experienced players, keeping them on their toes

Example Monster Templates

example monster template

The lycanthrope template pictured above is a good example of a monster template.

It can turn any humanoid monster into a were-creature.

Instead of just having a ho-hum human werewolf, you can create any humanoid and give them lycanthropy by adding the template.

How about a halfling were-boar, or an Ogre were-lion. Now things are getting interesting!

Adding Templates to Any Edition

You can add a template you have tweaked or created easily to any edition of D&D. I have created templates for 3rd edition and also BX/OSE.

The nature of Dungeons & Dragons’ basic rules is that most templates can be easily adapted from one edition to another.

Adapting an Existing Monster Template

Let’s take the Broken Soul template from Pathfinder and tweak it for Old School Essentials.

A Broken Soul is “torment and pain made manifest,” with the following traits:

      • A natural AC boost of +4 – for OSE, I would make this +1 or +2
      • It has energy resistances as well – I would ignore these
      • Due to being in constant agony, it’s slower, reducing speed by 10-ft – these seems reasonable and flavourful, so I would reduce the movement of an equivalent amount
      • They also get three traits:
          • Agonized Wail: It can “emit an agonized wail” which causes all within 120-ft who hear it to gain a –2 penalty on attack rolls, saving throws, skill checks, and ability checks – I would keep this
          • Baleful Gaze: Any creature within 60 feet of a broken soul must succeed at a Fortitude save or take 1d4 points of Strength, Constitution, and Charisma drain – I think this is a tad to powerful and not necessary, so I ditch it
          • Torturous Touch: A broken soul can make a touch attack to cause hideous, painful wounds to rip open in the target’s body. This touch deals 2d6 points of slashing damage and 1d6 points of Dexterity damage. It also causes the touched creature to fall prone in a fit of convulsions and be dazed for 1d4 rounds  – I would keep most of this but ignore the dexterity damage and the dazed state (A dazed creature can take no actions, but has no penalty to AC)
      • It also has some skill, feats and ability boosts which you can choose to adapt or just ignore

As you can see, it’s very quick and easy to tweak a template for use for any edition of D&D.

Example Templates

Below are two additional templates that I have created for my Old School Essentials campaign: Dire and Vampire. I have used the 3rd edition templates as a base and tweaked as needed.

You can find these in Issue 10 of d12 Monthly, my free D&D zine.

As you can see below, you can make templates as simple or as detailed as needed.


Dire creatures are larger and more aggressive than their regular counterparts. This template may be applied to any animal or beast.

Hit Dice: +4
AC: +4 to natural armour
Speed: +10ft
Attack: +4 to standard attack
Damage: Increase die type (D6 to D8)
Abilities: Strength: +8, Dexterity: -2
Size: +1 category (medium to large)*


Vampiric monsters need to drain blood from victims to sustain themselves. They also have a number of weaknesses as well as traits. This template may be applied to any humanoid or monstrous humanoid creature.

Hit Dice: Increase to D12
AC: +6 to natural armour
Speed: +10ft
Attack: Slam attack
Damage: Size – small D4, medium D6, large D8, huge 2D6
Abilities: Strength: +6, Dexterity +2, Cha +4
Special Traits:

Dominate: As a standard action you gaze at an opponent and dominate them as per the spell. They receive a Will/Wisdom save to negate.
Energy Drain: living creatures struck by the vampire’s slam attack suffer -2 levels.

Blood Drain: Upon a successful grapple attack, the vampire may suck blood from a victim, causing D4 points of permanent Constitution drain each round.

Children of the Night: vampires can control and call forth one of the following per night: pack of 4D8 dire rats, a swarm of 10D10 bats, or 3D6 wolves. They appear in 2D6 rounds and serve the vampire for 1 hour.

Create Vampire Spawn: a humanoid or monstrous humanoid slain by a vampire becomes a vampire spawn D4 days after burial.

Damage Resistance: Can only be hurt by magical attacks.

Turn Resistance: vampires gain a +4 bonus to resist turning attempts.

Gaseous Form: when a vampire reaches 0 HP, they turn gaseous and return to their lair.

Alternate Form: a vampire can assume the shape of the following for one hour: rat, bat, or wolf.

Fast Healing: vampires regain 5 HP per round.

New Monster Templates

Making your own templates is as easy as using an existing one as a base or creating one from scratch.

While the latter is a little more work, it can prove to be much better for world building and adding uniqueness to your campaign world.

Monster Template Resources

There are also plenty of online resources you can use to get inspiration, as listed below. has a large list of monster templates found in the Forgotten Realms – ready to use as is or adapt.

The Pathfinder SRD also has a list of monster templates ready to use. has a great post which lists all the monster templates found in various 3rd edition products.

And another list of Monster Templates in official products exists on

Over to You…

Do you use monster templates? Let me know in the comments below.

While You’re Here…

Since 2021 I have been publishing a monthly zine, which has a ton of articles for any edition of Dungeons & Dragons.

They are also available on DriveThruRPG and printed copies are available via my Patreon.

I also have a growing Discord, where you can join in on my regular West Marches campaign.

I will also be releasing some more products in the near future, like several monster manuals and a series of soloRPG publications.

Feel free to reach out to me on Twitter any time.


While You’re Here…

Since 2021 I have been publishing d12 Monthly, a monthly zine, which has a ton of articles for any edition of Dungeons and Dragons.

Printed copies are available in my store. The PDF is available on DriveThruRPG and you can get both, plus support my work, via my Patreon.

I will also be releasing some more products in the near future.

Feel free to reach out to me on Twitter or my contact page any time.

2 Replies to “Monster Templates For Any Edition of D&D”

  1. I could also see other templates such as Spell caster or Hyper Intelligent, Very Strong, Superior Dexterity, this Ability boost templates would give 2-3 options based on the ability it boosts – ie. Superior Dex may add, extra action, AC bonus, etc.
    Would be a surprise for the party to encounter a Hyper Intelligent Goblin.

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