What’s going to happen?
Let the simple D6 Mechanic decide for you.
This simple mechanic will allow you to add in some randomness to your Dungeons and Dragons sessions.
Instead of making decisions all the time, let the die decide for you.
All you have to do is decide on the odds.
A simple mechanic like the D6 Mechanic can be used at the table within seconds.
Let’s look at an example.
Continue reading “The D6 Mechanic for D&D And Other TTRPGs”
With the thoughts of my easy word generator still ringing in my head, I thought I would put it to some use other than what I laid out in that blog post.
This time, I will use it to create a simple, yet useful, system you could use for any downtime you have between adventures.
In fact, you could easily generate mini-adventures using this system, as you will see.
Continue reading “Simple Downtime Process Using A Word Generator”
In my post of how I solo roleplay Dungeons and Dragons I talk about how I use a word generator by Paul Bimler in his The Solo Adventurer’s Toolbox.
It is a great tool to use when solo roleplaying (or SoloRPG) as you can use it a number of ways.
Continue reading “How To Create An Easy Word Generator For Your Solo Roleplaying Campaigns”
This (very short) post is my attempt to explain what fantasy I like the most: Grounded Fantasy.
Grounded Fantasy is fantasy that has one foot firmly planted on solid ground, and one firmly planted in fantasy.
There is magic, but it’s not over-powered. There is the fantastic, but it meshes with harsh reality.
But what do I mean by “grounded”?
Continue reading “Grounded Fantasy”
How I give out experience points and how PCs level up in my Dungeons & Dragons campaigns.
I have combined XP and levelling as they tend to go hand-in-hand.
First off, I am not a huge fan of experience points (XP) as they are written – in any edition of the game – for two main reasons:
- The calculations involved are onerous
- They reward certain behaviour
Continue reading “How I Do Experience Points And Leveling In D&D”
Show. Don’t Tell.
This is an old adage in creative arts live movie-making and writing.
It generally means that a movie, for example, is better when you show the audience what has happened, rather than telling them – via character dialogue (or the dreaded voiceover).
Continue reading “My Issues With Pre-Written Adventures In D&D”
Dungeons and Dragons random encounter tables are great, but they only tell you one part of the encounter – what the encounter is.
It doesn’t tell you what that encounter – or monster – is doing.
That’s why I created the table below.
Continue reading “Random Encounter Tables In D&D – What Are The Monsters Doing?”
When D&D moved to the newer, simpler 5th edition they disregarded a lot of the nuance that made the earlier editions of D&D more detailed.
This made the game simpler, but it lost a lot in the process.
An example of this is darkvision and the lack of, what was in 3rd edition, low-light vision.
Continue reading “A New Look At Vision In D&D 5th Edition”
In the D&D 5th edition Player’s Handbook (PHB), Eldritch Blast is described as a beam of crackling energy.
(Notice how it doesn’t say “laser beam”).
That’s pretty cool, but I would like to think each Warlock would create a beam that honours their Patron. Or that their Patron would give them the ability with their own flare or flavour.
Continue reading “What Does Your Eldritch Blast Look Like?”
I have been getting some feedback on my last article around making adjudications and using what I like to call the Common Sense test when making them.
Basically, the common sense test boils down to you asking yourself ‘does this make sense?’
And if it does, all good. But if it doesn’t then you are within your rights to change it. Or even disallow it.
Continue reading “Examples Of The Common Sense Test In Action”