Worlds are created as much by taking things away as it is by adding things.
There was a recent discussion on Facebook around GMs restricting choices from the players – specifically around races and classes – in their campaigns.
And a few people felt this was alienating and silly, and reeked of a GM power trip.
In my opinion, this view is misguided.
Continue reading “Limits Enhance Your Campaign World”
I hate Experience Points (XP).
As a GM I have always hated doing the math after every game and I dislike creating XP for individual encounters.
The time it takes could be spent playing or, if you are like me, sleeping after a late night session.
The last thing I feel like doing after a gaming session is calculating XP.
Continue reading “An Easy Way To Handle XP And Leveling”
I was playing a game the other week and experienced railroading in the extreme, which I hadn’t experienced in a long time, and it left me frustrated and deflated with the rest of the game.
(I have since left that campaign due to not liking the rules, but that’s a whole other post.)
The game started great.
Continue reading “Why Railroading Is Damaging Your D&D Game”