d12 Monthly Zine – Issue 1 – The Dungeon Issue

d12 Monthly zine - issue 1

With the popularity and positive feedback I got from Issue 0 of my zine, I have started to create a few more issue of d12 Monthly.

With the help of some great artists, who have made their art available for commercial use at reasonable prices, and with the help of my talented online buddy, Jon from Tale of the Manticore, I have been able to release Issue 1.

You can get it here: d12 Monthly – Issue 1

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Old School Tools For D&D 5E

Guest Post - Old School Tools For D&D 5E

This is a guest post by Travis Miller.

There are some approaches to gaming that are common or assumed by players and Dungeon Masters of earlier editions of Dungeons and Dragons.

The versions of the game published by Wizards of the Coast were built on different assumptions. New fashions of play style came about partly because of the rule sets and partly because of generational differences between player groups.

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How I Solo Roleplay Dungeons And Dragons

How I Solo Roleplay Dungeons And Dragons

This will show you how I solo roleplay (or SoloRPG) my D&D campaign. 

Note, this is not an article on how you should solo roleplay, but simply how I do it. 

A lot of people solo roleplay, but they all have one thing in common: they play a different way. 

If you like the way I play and would like to do it the same way then great! Otherwise, you may find some useful tips to help you do it your way. 

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My Review of Five Torches Deep’s Origins

My Review of Five Torches Deep’s Origins

Before I start this review I want you to know I am a big fan of Five Torches Deep and all past supplements (I even ran a FTD Fan Page on Facebook at one stage, and have created a complete proficiency list). The base game was a breath of fresh air when I needed one (being over 5e) and the past supplements have been really good additions to the base game. 

Five Torches Deep: Origins is a mixed bag. 

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