Monster Stat Blocks – A New Layout

Monster Stat Blocks - A New Layout

Monster stat blocks are an essential part of the Dungeons & Dragons game.

They let the GM know a lot about the monster – at least they should.

What they tend to end up like is a combat block, rather than a monster stat block, focusing on combat-orientated information.

Helpful in combat, but not very complete, given the characters may want to parley or interact with the creature in other ways.

What I have developed is a modular monster stat block that will give GMs the information they need – at a glance – to run the monster in any situation. 

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Reaction Rolls in Dungeons & Dragons

Reaction Rolls

Reaction rolls are an old school mechanic in D&D that allows you to determine how an NPC or monster will react to the PCs. 

This mostly forgotten mechanic (at least in the modern game) was a core rule in earlier versions of the game (OSR). 

When the party came upon a random encounter with intelligent monsters, and the party decided to parley with them instead of attacking them, the GM would then roll a reaction check for the monsters. 

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The D6 Mechanic for D&D And Other TTRPGs

The D6 Mechanic

What’s going to happen?

Let the simple D6 Mechanic decide for you.

This simple mechanic will allow you to add in some randomness to your Dungeons and Dragons sessions.

Instead of making decisions all the time, let the die decide for you.

All you have to do is decide on the odds.

A simple mechanic like the D6 Mechanic can be used at the table within seconds. 

Let’s look at an example.

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8 Takeaways From D20 Modern To Use In Your Dungeons & Dragons Campaign

8 Takeaways From D20 Modern To Use In Your D&D Campaign

If you are not familiar with D20 Modern, it is a system that came out at the height of the D20 boom in the 2000s, which was powered by D&D 3rd edition. 

Cashing in on the D20 craze, Wizard of the Coast released the D20 Modern around the same time as they released the D20 Star Wars RPG

I never got into D20 Modern at the time, although I did have a copy which I skimmed through, but I managed to grab one off on eBay recently, and found some gems in there. 

Here are my 8 take-aways from D20 Modern to use in my Dungeons & Dragons campaign. 

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Grounded Fantasy

Grounded Fantasy

This (very short) post is my attempt to explain what fantasy I like the most: Grounded Fantasy.

Grounded Fantasy is fantasy that has one foot firmly planted on solid ground, and one firmly planted in fantasy.

There is magic, but it’s not over-powered. There is the fantastic, but it meshes with harsh reality.

But what do I mean by “grounded”?

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How I Do Experience Points And Leveling In D&D

How I Do Experience Points And Leveling In D&D

How I give out experience points and how PCs level up in my Dungeons & Dragons campaigns. 

I have combined XP and levelling as they tend to go hand-in-hand.

First off, I am not a huge fan of experience points (XP) as they are written – in any edition of the game – for two main reasons:

  1. The calculations involved are onerous
  2. They reward certain behaviour

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Using Ability Scores In D&D To Define Your Character

Using Ability Scores In D&D To Define Your Character

Abilities scores define your character.

Of all the various editions of Dungeons and Dragons, nothing is as standardized (well, except using a D20) as the six abilities.

No matter how you generate them (or in which order you list them), Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma are synonymous with the game.

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