The Kickstarter for my d12 Monthly Annual One – compiling 8 issues into one A5 book – has launched!
This book is 3 years+ in the making and is the first of several annuals that will cover past years of releases.
The Kickstarter for my d12 Monthly Annual One – compiling 8 issues into one A5 book – has launched!
This book is 3 years+ in the making and is the first of several annuals that will cover past years of releases.
Playing Dungeons & Dragons doesn’t need to cost the Earth. In fact, it doesn’t need to cost anything!
Well, once you have those funny math-rocks, that is.
But as far as rules go, you don’t need to spend $150+ on three rulebooks. In fact, this article will link to heaps of good rules for playing D&D for free.
I thought it would be fun to rate each edition of D&D.
This is completely down to personal taste and you are free to agree or disagree (feel free to do so in the comments below).
I have also added in some strengths and weaknesses for each. As well as a short blurb.
I am also going to be honest and upfront and say I have not played every edition – some of the earlier editions I haven’t played as I started with AD&D and haven’t had a chance to go back and play them all. I have noted this where appropriate.
Continue reading “My Ratings For Every Dungeons And Dragons Edition”
In my post of how I solo roleplay Dungeons and Dragons I talk about how I use a word generator by Paul Bimler in his The Solo Adventurer’s Toolbox.
It is a great tool to use when solo roleplaying (or SoloRPG) as you can use it a number of ways.
Continue reading “How To Create An Easy Word Generator For Your Solo Roleplaying Campaigns”
If you are not familiar with D20 Modern, it is a system that came out at the height of the D20 boom in the 2000s, which was powered by D&D 3rd edition.
Cashing in on the D20 craze, Wizard of the Coast released the D20 Modern around the same time as they released the D20 Star Wars RPG.
I never got into D20 Modern at the time, although I did have a copy which I skimmed through, but I managed to grab one off on eBay recently, and found some gems in there.
Here are my 8 take-aways from D20 Modern to use in my Dungeons & Dragons campaign.
Continue reading “8 Takeaways From D20 Modern To Use In Your Dungeons & Dragons Campaign”
This (very short) post is my attempt to explain what fantasy I like the most: Grounded Fantasy.
Grounded Fantasy is fantasy that has one foot firmly planted on solid ground, and one firmly planted in fantasy.
There is magic, but it’s not over-powered. There is the fantastic, but it meshes with harsh reality.
But what do I mean by “grounded”?
How I give out experience points and how PCs level up in my Dungeons & Dragons campaigns.
I have combined XP and levelling as they tend to go hand-in-hand.
First off, I am not a huge fan of experience points (XP) as they are written – in any edition of the game – for two main reasons:
Continue reading “How I Do Experience Points And Leveling In D&D”
Show. Don’t Tell.
This is an old adage in creative arts live movie-making and writing.
It generally means that a movie, for example, is better when you show the audience what has happened, rather than telling them – via character dialogue (or the dreaded voiceover).
Continue reading “My Issues With Pre-Written Adventures In D&D”
Abilities scores define your character.
Of all the various editions of Dungeons and Dragons, nothing is as standardized (well, except using a D20) as the six abilities.
No matter how you generate them (or in which order you list them), Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma are synonymous with the game.
Continue reading “Using Ability Scores In D&D To Define Your Character”
This is a guest post by Travis Miller.
There are some approaches to gaming that are common or assumed by players and Dungeon Masters of earlier editions of Dungeons and Dragons.
The versions of the game published by Wizards of the Coast were built on different assumptions. New fashions of play style came about partly because of the rule sets and partly because of generational differences between player groups.