Gnomes – A New Take

I hate gnomes.

Not the race themselves.

But the way D&D have dealt with them.

In 5th edition there are two versions: forest gnomes and rock gnomes (which are basically tinker gnomes).

I dislike both of these subtypes.

But, it’s not just the subtypes I dislike – there is a larger issue here.

D&D has never really decided where gnomes fit in.

And this issue has been prevalent throughout all editions of D&D, so I am not picking on 5th edition here.

Continue reading “Gnomes – A New Take”

Being Creative Vs Rules – A Small Rant

I am was a member of a lot of D&D groups and forums and one type of post comes up again and again.

It’s what I call the “Can I have…” post.

I see so many GMs posting on these forums “Can I have a vampire as a Patron for a Warlock?” Or “Is it possible for a Hill Giant to be a Wizard?”

I am not sure what these posters are actually looking for – whether it’s validation of their idea or permission to include these in their games.

Whatever the reason it strikes me as a contest of creativity vs. rules.

Continue reading “Being Creative Vs Rules – A Small Rant”

How Would Nations And Governments View Wizard Schools

.How Would Nations And Governments View Wizard Schools

In this post we will explore the Wizard class and how the various spell schools could impact your campaign world.

The wizard uses a number of spell schools and specialist wizards (or those in 5e) use certain schools more than others.

With this in mind I got to thinking about how each spell school (and therefore wizard) would be perceived in the wider campaign world.

Continue reading “How Would Nations And Governments View Wizard Schools”

Use Older Editions Of D&D As Past Eras In Your Campaign World

We all should know that Dungeons & Dragons has various editions that span five decades.

But what you may not know is that each edition has its own feel, vibe, and power level.

Generally speaking, with each edition (not including 4th) the power level of the game has increased.

In other words, characters (and monsters) start out and become more powerful much sooner.

What I would like to do in this post is explore the idea of past editions being past eras or epochs in your campaign world, rather than just older versions of the game you over-write.

Continue reading “Use Older Editions Of D&D As Past Eras In Your Campaign World”

The Urban Ranger For D&D 5th Edition

This is part of my look back at the source books from 3rd edition to see what we can use in D&D 5th edition.

Back in 3rd edition there were four source books released which covered each of the classes in more detail and gave even more options.

They were:

  • Defenders of the Faith (covering Clerics, Paladins)
  • Masters of the Wild (covering Barbarians, Druids, and Rangers)
  • Song & Silence (covering Bards & Rogues)
  • Sword & Fist (covering Fighters & Monks)

Each of these books had new options and abilities that allowed players to grow their characters.

Continue reading “The Urban Ranger For D&D 5th Edition”

Creating A Pantheon Of Gods For Dungeons And Dragons

It’s tme to create a pantheon of gods for your D&D campaign!

I was watching Matt Colville’s video on creating a panteon of gods today and while I admire Matt’s level of detail I really don’t know if 1) it was the best way to create gods, and 2) if anyone (other than Matt) has time for that.

So, I want to show you an alternative way of creating some gods – which I have for my own sandbox world.

Continue reading “Creating A Pantheon Of Gods For Dungeons And Dragons”

Skills In D&D 5TH Edition

Skills in 5th edition Dungeons & Dragons are pretty limiting.

You get your allotted number of skills at first level, and they stay pretty static throughout the game; only really getting better when you level up and your proficiency bonus (slowly) increases.

I find this a little odd, given that in the real world a person can get better at a skill, and I don’t think it’s a great leap to think fantasy characters could as well.

Continue reading “Skills In D&D 5TH Edition”