How Temples To Various Deities Affect The Settlements They Are In

How Temples To Various Deities Affect The Settlements They Are In

A temple is rarely just “a building for worship.”

It tends to act like a mirror of the place it’s located in – the settlement’s economy, fears, politics, and even its geography all shape how the god is expressed locally.

In return, the temple reinforces those same traits back into the settlement.

You can think of it as a feedback loop: the land shapes the god’s local face, and the god’s local cult shapes the land’s habits.

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Riding Horses & Grass Fires – New D&D Rules

Riding Horses & Grass Fires – New D&D Rules

In a recent OSE campaign session, the PC had to travel from their home town to some nearby hills (some 3 days ride away) to hopefully catch up with a mining caravan who was heading to the hills to prospect a future mining operation.

Before they left, the PCs wanted to buy some horses. They already had two donkeys, but felt riding some of the way would be better and the horses can carry any provisions they needed.

This was my first hurdle.

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1:1 Time And How I Came Up With My Own Idea

1:1 Time And How I Came Up With My Own Idea

I started using 1:1 time in my D&D campaigns – both online and solo – but I realised that it wasn’t working as I hoped.

So, I developed this hybrid model that I am currently testing out.

There are actually two models I am using:

      1. For my 2-player online campaign
      2. For my solo campaigns

Why two different ones? I will explain below, but they are very similar.

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