I thought it would be fun to rate each edition of D&D.
This is completely down to personal taste and you are free to agree or disagree (feel free to do so in the comments below).
I have also added in some strengths and weaknesses for each. As well as a short blurb.
I am also going to be honest and upfront and say I have not played every edition – some of the earlier editions I haven’t played as I started with AD&D and haven’t had a chance to go back and play them all. I have noted this where appropriate.
Continue reading “My Ratings For Every Dungeons And Dragons Edition”
Issue 12 of my Dungeons and Dragons zine is out!
Issue 12 is all about solo roleplaying campaigns. It will feature articles on getting started, generating your party, getting to the dungeon, fitting out your dungeons, journaling your adventurers, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 12 – SoloRPG”
This is part of a series on cultural weapons I am writing.
The Orc Carver is a sword typically used by orcs all over the Known World and especially in the Dragonspine mountain region.
Original made by the Eklish Empire, this weapon was co-opted by the orcs after they smashed that empire.
Continue reading “Cultural Weapons – Orc Carver”
This is the first of an on-going series I am writing for the blog on cultural weapons. These will feature a twist on regular weapons in D&D or brand new ones.
Mountain Dwarves usually fight in their often cramped tunnels and chambers that make up the mountain dwarven empire under the Dragonspine Mountain.
Due to these cramped conditions, mountain dwarves often use spears, shortswords, daggers, and crossbows (as opposed to giant axes and warhammers their surface cousins tend to use).
One of these weapons is the Dwarven Fighting Dagger.
Continue reading “Cultural Weapons – Dwarven Fighting Dagger”
Issue 11 of my Dungeons and Dragons zine is out!
Issue 11 is all about familiars & followers. It will feature articles on followers’ loyalty, and new leadership system, familiars – both normal and advanced, and a guest article by Dark Realm Maps, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 11 – Familiars And Followers”
I have written about how good Dungeons & Dragons random encounter tables are before, both in this blog and in issue 7 of my zine.
In this post I want to respond in a way to a video I watched where the host was explaining how bell-curve random tables are not truly random and shouldn’t be used. A single die with a way to roll higher than the max would be better.
I both agree and disagree with this notion.
It all comes down to what you want to get out of the table and what area in your campaign world the table is for.
Let’s dive into it.
Continue reading “Encounter Table Design For DnD”
This is the second episode for a podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.
Featuring myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.
The theme was Magic and we managed to answer some really interesting questions over an hour or so.
Listen and let us know what you think in the comments below, or on my Twitter.
Issue 10 of my Dungeons and Dragons zine is out!
Issue 10 is all about monsters. It will feature articles on new traits for monsters, a new monster stat block, talking your way out of a fight, monster team-ups, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 10 – Monster Issue”
Random encounter tables are a great way to bring diversity to your campaign.
The biggest error most GMs make with random encounter tables is they use stock standard ones from official books, which are filled primarily with monsters. Continue reading “Random Encounter Tables – A GMs Best Friend”
In a recent post I listed what I wanted to achieve in 2022, and thought it may be a good idea on what I have done so far this year.
It’s only been just over one month but it has been productive so far. I will update this post each month to see where I am at and what I have managed to get done.
Continue reading “So Far For YUMDM In 2022”