I hate gnomes.
Not the race themselves.
But the way D&D have dealt with them.
In 5th edition there are two versions: forest gnomes and rock gnomes (which are basically tinker gnomes).
I dislike both of these subtypes.
But, it’s not just the subtypes I dislike – there is a larger issue here.
D&D has never really decided where gnomes fit in.
And this issue has been prevalent throughout all editions of D&D, so I am not picking on 5th edition here.
Continue reading “Gnomes – A New Take”
Dungeons & Dragons 3rd edition had a lot of cool features.
One of them being masterwork items.
Masterwork items simulated well-crafted weapons, armour, and items found in the world, which gave you minor bonuses when used.
The most popular of these were masterwork weapons.
Continue reading “Bringing Back Masterwork Weapons”
This spell came about after a player in my new Lunchtime D&D Campaign found a spell he liked and wanted to know if he could have it.
It ended up being a snippet of a sorcerer’s path which was published over at D&D Homebrew. So I owe a lot of the inspiration and basic idea to it’s creator, Nickengi.
Continue reading “Agamon’s Blade – A New Warlock Cantrip For D&D 5th Edition”
I am was a member of a lot of D&D groups and forums and one type of post comes up again and again.
It’s what I call the “Can I have…” post.
I see so many GMs posting on these forums “Can I have a vampire as a Patron for a Warlock?” Or “Is it possible for a Hill Giant to be a Wizard?”
I am not sure what these posters are actually looking for – whether it’s validation of their idea or permission to include these in their games.
Whatever the reason it strikes me as a contest of creativity vs. rules.
Continue reading “Being Creative Vs Rules – A Small Rant”
In this post I want to explore the Wizard class and how the various spell schools could impact your campaign world.
The Wizard class in 5th edition pushes the magic-user into specialising in a particular school at second level.
With this in mind I got to thinking about how each wizard and school would be perceived in the wider campaign world.
Continue reading “How Would Nations And Governments View Wizard Schools”
We all should know that Dungeons & Dragons has various editions that span five decades.
But what you may not know is that each edition has its own feel, vibe, and power level.
Generally speaking, with each edition (not including 4th) the power level of the game has increased.
In other words, characters (and monsters) start out and become more powerful much sooner.
What I would like to do in this post is explore the idea of past editions being past eras or epochs in your campaign world, rather than just older versions of the game you over-write.
Continue reading “Use Older Editions Of D&D As Past Eras In Your Campaign World”
Skills in 5th edition Dungeons & Dragons are pretty limiting.
You get your allotted number of skills at first level, and they stay pretty static throughout the game; only really getting better when you level up and your proficiency bonus (slowly) increases.
I find this a little odd, given that in the real world a person can get better at a skill, and I don’t think it’s a great leap to think fantasy characters could as well.
Continue reading “Skills In D&D 5TH Edition”
One thing that makes a lot of the great D&D world, like Forgotten Realms, so good is they a steeped in history.
And this history comes to life to such an extent that it impacts on current events.
This is something I have always liked and something I wanted to add to my new sandbox campaign world.
However, it can be difficult to come up with so much vivid history for your own world. Or you may be too worried about what is happening now to give it much thought.
Continue reading “Using Random Encounter Tables To Add History To Your World”
I love creating new and interesting things for my sandbox campaign world – new nations, tribes, organisations, locations, whatever!
But sometimes my imagination lets me down and I get stuck with what to create next.
When this happen I like to do one of my favourite things to shake me out of the mental/creative block – character generation.
Continue reading “How To Easily Create Cool Stuff For Your Campaign World”
I hate Experience Points (XP).
As a GM I have always hated doing the math after every game and I dislike creating XP for individual encounters.
The time it takes could be spent playing or, if you are like me, sleeping after a late night session.
The last thing I feel like doing after a gaming session is calculating XP.
Continue reading “An Easy Way To Handle XP And Leveling”