The Demonic Rift – Web Enhancement

Web Enhancement - Demonic Rift

This is a Web Enhancement for Issue 29 (Planes & Demi-Planes)

The Demonic Rift stands as a nightmarish and perilous dimension, a realm where demons – the embodiment of malevolence – thrive. 

Accessible only through rare and treacherous means (see below), this sinister plane is shrouded in obscurity. Its very existence is a closely guarded secret among scholars and sages. 

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Building an Active and Living D&D Campaign World

Building an Active and Living D&D Campaign World

In regular Dungeons & Dragons adventures, PCs often find themselves on a linear journey, moving from one plot point to the next, with the world around them serving as a backdrop. 

Antagonists are primarily focused on thwarting the PCs’ goals, their actions driven by the ever-looming influence of the Big Bad. 

But what if I told you there’s a more immersive and dynamic way to play? To bring the world front and centre. 

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Web Enhancement – Necrodominus Codex

Web Enhancements - Necrodominus Codex

This is a web enhancement for Issue 28 of d12 Monthly

The Necrodominus Codex is an ancient tome which was created by a powerful and resourceful necromancer centuries ago.

It has been lost for a long time, but it has passed through many hands throughout the years since its creation. And it contains spells and rituals related to necromancy and the creation of undead.

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Sandbox D&D Campaigns – Dealing With The Misconceptions

Sandbox D&D Campaigns - Dealing With The Misconceptions

Recently, I posted a question on X/Twitter asking why sandbox worlds were so popular in the video game space, and quite frequently resisted or derided in the TTRPG space. 

A lot of the comments I received were saying that it was too hard to create a sandbox campaign, it would take years, it would require a GM to dedicate months and years to creating the world, and so on. 

But this is all incorrect. 

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Website Enhancement – Using Alignments to Add Character to D&D Cities

Website Enhancement - Using Alignments to Add Character to D&D Cities

A web enhancement for d12 Monthly, Issue 23 (Cities & Towns).

Sometimes articles get cut from the final issue for a number of reasons, so I have decided to include them as bonus web content. Enjoy! 

Alignments in Dungeons & Dragons cause a lot of consternation and there is a lot of disagreements on how to use them, with some companies jettisoning them altogether.

And I do tend to agree that the nine point alignment system used in AD&D, and all editions since, when used on a personal level, isn’t the best.

It’s the D&D equivalent of horoscopes – trying to group everyone into 12 star signs.

However, there are areas where these alignments can be useful.

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Web Enhancement – More Trees & Their Resources

Web Enhancement - Trees & Their Resources

A web enhancement for d12 Monthly, Issue 22 (Forests & Jungles).

This post is an extension of the Bountiful Harvest article in issue 22, which lists a number of trees and the resources they provide. Enjoy! 

I couldn’t possible have listed all of the trees in the zine and I had to cut many that I wanted to include. Below is a list of three more trees and the resources they provide.

These can be used to add a little more realism and flavour to your campaign world; and to give druids, rangers, elves, and other nature types something to use for character building.

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Five 1st-Level Spells In D&D Better Than Magic Missile

5 First Level Spells In D&D Better Than Magic Missile

In Dungeons & Dragons, wizards always seem to go for the flashy, damage-inducing spells.

But there are other spells that are way more effective (in various situation), and I feel, are way better than those flashy spells.

I want to try and expand your thinking when it comes to choosing your wizard’s spells. Or, to help you make do with the ones you randomly rolled.

I have broken this up into three editions of the game – OSE (Basic), D&D3e, and D&D5e – listing five from each edition.

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