
My Sandcrawl Method is a guest post by Paul Quarles/Brooding Paladin.
For my The Refining Forge campaign, a Castles & Crusades campaign, I decided to run a sandbox, hexcrawl campaign, or a Sandcrawl campaign as dubbed by Johnn Four.
World Building is such an important part of any D&D campaign. These articles help a GM build their own world to play in.

My Sandcrawl Method is a guest post by Paul Quarles/Brooding Paladin.
For my The Refining Forge campaign, a Castles & Crusades campaign, I decided to run a sandbox, hexcrawl campaign, or a Sandcrawl campaign as dubbed by Johnn Four.

Issue 30 of d12 Monthly, which is focused on deities and demi-gods, did just that: focused on developing a pantheon of gods for your Dungeons & Dragons game.
(I also have blog post that shows how I created my major pantheon as well).
However, there are other faith systems that characters, and whole societies, can worship and base their faith in.
Continue reading “15 Alternate Faith Systems For D&D That Don’t Involve Deities”

This is a Web Enhancement for Issue 29 (Planes & Demi-Planes).
The Demonic Rift stands as a nightmarish and perilous dimension, a realm where demons – the embodiment of malevolence – thrive.
Accessible only through rare and treacherous means (see below), this sinister plane is shrouded in obscurity. Its very existence is a closely guarded secret among scholars and sages.

In regular Dungeons & Dragons adventures, PCs often find themselves on a linear journey, moving from one plot point to the next, with the world around them serving as a backdrop.
Antagonists are primarily focused on thwarting the PCs’ goals, their actions driven by the ever-looming influence of the Big Bad.
But what if I told you there’s a more immersive and dynamic way to play? To bring the world front and centre.
Continue reading “Building an Active and Living D&D Campaign World”

This is a web enhancement for Issue 28 of d12 Monthly.
The Necrodominus Codex is an ancient tome which was created by a powerful and resourceful necromancer centuries ago.
It has been lost for a long time, but it has passed through many hands throughout the years since its creation. And it contains spells and rituals related to necromancy and the creation of undead.

Recently, I posted a question on X/Twitter asking why sandbox worlds were so popular in the video game space, and quite frequently resisted or derided in the TTRPG space.
A lot of the comments I received were saying that it was too hard to create a sandbox campaign, it would take years, it would require a GM to dedicate months and years to creating the world, and so on.
But this is all incorrect.
Continue reading “Sandbox D&D Campaigns – Dealing With The Misconceptions”

A web enhancement for d12 Monthly, Issue 23 (Cities & Towns).
Sometimes articles get cut from the final issue for a number of reasons, so I have decided to include them as bonus web content. Enjoy!
Alignments in Dungeons & Dragons cause a lot of consternation and there is a lot of disagreements on how to use them, with some companies jettisoning them altogether.
And I do tend to agree that the nine point alignment system used in AD&D, and all editions since, when used on a personal level, isn’t the best.
It’s the D&D equivalent of horoscopes – trying to group everyone into 12 star signs.
However, there are areas where these alignments can be useful.
Continue reading “Website Enhancement – Using Alignments to Add Character to D&D Cities”

A web enhancement for d12 Monthly, Issue 22 (Forests & Jungles).
This post is an extension of the Bountiful Harvest article in issue 22, which lists a number of trees and the resources they provide. Enjoy!
I couldn’t possible have listed all of the trees in the zine and I had to cut many that I wanted to include. Below is a list of three more trees and the resources they provide.
These can be used to add a little more realism and flavour to your campaign world; and to give druids, rangers, elves, and other nature types something to use for character building.
Continue reading “Web Enhancement – More Trees & Their Resources”

Centaurs roam open plains and make their home near forests and woodland so they can take advantage of the hunting available there.
The primary weapon used by centaurs while hunting, and while protecting themselves, is their great bow.
This bow is similar to the longbow (or war bow), but is larger and more powerful.

Back in Issue 10 of d12 Monthly, I wrote an article called Team Up where I listed some disparate monster team-ups that would make tough and memorable encounters for your PCs.
I want to continue this online as I present a regular section on the site called Team Ups! This article features my first team up: owlbear and yellow musk creeper.
Continue reading “Team Ups! – Owlbear And Yellow Musk Creeper”