d12 Monthly – Issue 13 – OSE Special Issue

d12 Monthly zine - issue 13

Issue 13 of my Dungeons and Dragons zine is out!

Issue 13 is a special Old School Essentials (OSE) issue. It will feature articles on expanding the Thief skills, new rules including how to handle monsters only hit with magic weapons, two brand new classes for OSE, new rules for critical hits and fumbles, and much more! (See below for details).

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My Ratings For Every Dungeons And Dragons Edition

My Ratings For Every Dungeons And Dragons Edition

I thought it would be fun to rate each edition of D&D.

This is completely down to personal taste and you are free to agree or disagree (feel free to do so in the comments below).

I have also added in some strengths and weaknesses for each. As well as a short blurb.

I am also going to be honest and upfront and say I have not played every edition – some of the earlier editions I haven’t played as I started with AD&D and haven’t had a chance to go back and play them all. I have noted this where appropriate.

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Cultural Weapons – Dwarven Fighting Dagger

Cultural Weapons – Dwarven Fighting Daggers

This is the first of an on-going series I am writing for the blog on cultural weapons. These will feature a twist on regular weapons in D&D or brand new ones. 

Mountain Dwarves usually fight in their often cramped tunnels and chambers that make up the mountain dwarven empire under the Dragonspine Mountain. 

Due to these cramped conditions, mountain dwarves often use spears, shortswords, daggers, and crossbows (as opposed to giant axes and warhammers their surface cousins tend to use). 

One of these weapons is the Dwarven Fighting Dagger. 

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Encounter Table Design For DnD

I have written about how good Dungeons & Dragons random encounter tables are before, both in this blog and in issue 7 of my zine

In this post I want to respond in a way to a video I watched where the host was explaining how bell-curve random tables are not truly random and shouldn’t be used. A single die with a way to roll higher than the max would be better. 

I both agree and disagree with this notion. 

It all comes down to what you want to get out of the table and what area in your campaign world the table is for. 

Let’s dive into it. 

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