My Review of Five Torches Deep’s Origins

My Review of Five Torches Deep’s Origins

Before I start this review I want you to know I am a big fan of Five Torches Deep and all past supplements (I even ran a FTD Fan Page on Facebook at one stage, and have created a complete proficiency list). The base game was a breath of fresh air when I needed one (being over 5e) and the past supplements have been really good additions to the base game. 

Five Torches Deep: Origins is a mixed bag. 

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How To Surprisingly Turn D&D 5e Into An Old School OSR Game

D&D as old school OSR game

This is a bit of an on-going experiment, but I decided to strip Dungeons and Dragons 5th edition down to its core to see how close I could replicate the earlier editions of the game. 

Or, in other words, make it more like an old school D&D or OSR (Old School Renaissance) game. 

And surprisingly, it works pretty well. 

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Examples Of The Common Sense Test In Action

Examples Of The Common Sense Test In Action

I have been getting some feedback on my last article around making adjudications and using what I like to call the Common Sense test when making them.

Basically, the common sense test boils down to you asking yourself ‘does this make sense?’

And if it does, all good. But if it doesn’t then you are within your rights to change it. Or even disallow it.

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Being Creative Vs Rules – A Small Rant

I am was a member of a lot of D&D groups and forums and one type of post comes up again and again.

It’s what I call the “Can I have…” post.

I see so many GMs posting on these forums “Can I have a vampire as a Patron for a Warlock?” Or “Is it possible for a Hill Giant to be a Wizard?”

I am not sure what these posters are actually looking for – whether it’s validation of their idea or permission to include these in their games.

Whatever the reason it strikes me as a contest of creativity vs. rules.

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