There are so many excellent indie table-top roleplaying games and supplements out there – ones that don’t get a lot of press or love.
That’s where this new series of posts comes in.
The old school D&D category contains many articles about playing and GMing old school D&D. That is, D&D that highlights the styles of playing from the 70s and 80s. It also includes OSR material.
There are so many excellent indie table-top roleplaying games and supplements out there – ones that don’t get a lot of press or love.
That’s where this new series of posts comes in.
Playing Dungeons & Dragons doesn’t need to cost the Earth. In fact, it doesn’t need to cost anything!
Well, once you have those funny math-rocks, that is.
But as far as rules go, you don’t need to spend $150+ on three rulebooks. In fact, this article will link to heaps of good rules for playing D&D for free.
There are many ways to play Dungeons & Dragons (D&D), and if you ask 10 people they will most likely give you 10 different answers on how they like to play.
This post is all about how I like to play.
I wanted to write this as a gateway to learning more about how I play D&D.
And, from there, you can learn and understand the parts that make up what I love about playing D&D this way. So, you too, may incorporate them into your campaign.
Continue reading “This Is How I Love To Play Dungeons & Dragons”
Gregor’s Guide to Gates is a small book (A6 in size) that contains 38 unique and interesting portals, plus a D66 table of Extraplanar Strangers, for use with any Dungeons & Dragons campaign.
Continue reading “Gregor’s Guide to Gates By Steve Jackson Games”
Dice rolling is a fundamental mechanic in Dungeons & Dragons, and it’s a versatile way to determine not only random chance, but also random encounters.
In fact, a fundamental aspect that contributes to the unpredictable and thrilling nature of the game is the concept of random events – or encounters.
Continue reading “Random Encounters In D&D – Why Are They So Good”
In Dungeons & Dragons, wizards always seem to go for the flashy, damage-inducing spells.
But there are other spells that are way more effective (in various situation), and I feel, are way better than those flashy spells.
I want to try and expand your thinking when it comes to choosing your wizard’s spells. Or, to help you make do with the ones you randomly rolled.
I have broken this up into three editions of the game – OSE (Basic), D&D3e, and D&D5e – listing five from each edition.
Continue reading “Five 1st-Level Spells In D&D Better Than Magic Missile”
There are so many free table-top roleplaying games (TTRPGs) on DriveThruRPG.
So many, in fact, I thought I would list a few so you can check them out.
This will save you dollars and also help out the creator in spreading the word about their game. This Free Roleplaying Games listing is a way to bring table-top roleplaying to everyone, no matter how wealthy (or not) they are.
The third edition of Dungeons and Dragons (3e) introduced a great arrow in the quiver of any GM’s bow: the monster template.
This article will help you understand what monster templates are and how you can apply them to any edition of D&D that you play.
I thought it would be fun to rate each edition of D&D.
This is completely down to personal taste and you are free to agree or disagree (feel free to do so in the comments below).
I have also added in some strengths and weaknesses for each. As well as a short blurb.
I am also going to be honest and upfront and say I have not played every edition – some of the earlier editions I haven’t played as I started with AD&D and haven’t had a chance to go back and play them all. I have noted this where appropriate.
Continue reading “My Ratings For Every Dungeons And Dragons Edition”
I have written about how good Dungeons & Dragons random encounter tables are before, both in this blog and in issue 7 of my zine.
In this post I want to respond in a way to a video I watched where the host was explaining how bell-curve random tables are not truly random and shouldn’t be used. A single die with a way to roll higher than the max would be better.
I both agree and disagree with this notion.
It all comes down to what you want to get out of the table and what area in your campaign world the table is for.
Let’s dive into it.