My D&D zine has a new name: d12 Monthly.
Due to copyright reasons I had to choose a new name for the zine, but never fear, it is still the same old zine inside.
My D&D zine has a new name: d12 Monthly.
Due to copyright reasons I had to choose a new name for the zine, but never fear, it is still the same old zine inside.
With the popularity and positive feedback I got from Issue 0 of my zine, I have started to create a few more issue of d12 Monthly.
With the help of some great artists, who have made their art available for commercial use at reasonable prices, and with the help of my talented online buddy, Jon from Tale of the Manticore, I have been able to release Issue 1.
You can get it here: d12 Monthly – Issue 1
Continue reading “d12 Monthly Zine – Issue 1 – The Dungeon Issue”
The very first issue of d12 Monthly zine has a bunch of articles, including a stack of non-magical oils, a town for that new campaign you want to start, a mysterious NPC, and a super fast NPC creation guide (MAP).
In April 2021, I am launching Issue 0 of a new Dungeons and Dragons zine, called d8 Monthly.
This is mostly a passion project, but it is also provides me with another channel to write about D&D and to give back to the community.
Continue reading “New D&D Zine Launching In April – Issue 0”
Dungeons and Dragons random encounter tables are great, but they only tell you one part of the encounter – what the encounter is.
It doesn’t tell you what that encounter – or monster – is doing.
That’s why I created the table below.
Continue reading “Random Encounter Tables In D&D – What Are The Monsters Doing?”
This will show you how I solo roleplay (or SoloRPG) my D&D campaign.
Note, this is not an article on how you should solo roleplay, but simply how I do it.
A lot of people solo roleplay, but they all have one thing in common: they play a different way.
If you like the way I play and would like to do it the same way then great! Otherwise, you may find some useful tips to help you do it your way.
Before I start this review I want you to know I am a big fan of Five Torches Deep and all past supplements (I even ran a FTD Fan Page on Facebook at one stage, and have created a complete proficiency list). The base game was a breath of fresh air when I needed one (being over 5e) and the past supplements have been really good additions to the base game.
Five Torches Deep: Origins is a mixed bag.
I have been playing Five Torches Deep for a while now and thought a complete list of proficiencies would be useful.
You can download the one-page PDF using the link below and use it as you need.
FTD Complete List of Proficiencies
Enjoy!
This is a bit of an on-going experiment, but I decided to strip Dungeons and Dragons 5th edition down to its core to see how close I could replicate the earlier editions of the game.
Or, in other words, make it more like an old school D&D or OSR (Old School Renaissance) game.
And surprisingly, it works pretty well.
Continue reading “How To Surprisingly Turn D&D 5e Into An Old School OSR Game”
I have been getting some feedback on my last article around making adjudications and using what I like to call the Common Sense test when making them.
Basically, the common sense test boils down to you asking yourself ‘does this make sense?’
And if it does, all good. But if it doesn’t then you are within your rights to change it. Or even disallow it.
Continue reading “Examples Of The Common Sense Test In Action”