As you may be aware, my zine uses the current 1.0a OGL from Wizards of the Coast.
I will be, starting in the next issue (Issue 20), no longer using the OGL.
This is how I D&D
As you may be aware, my zine uses the current 1.0a OGL from Wizards of the Coast.
I will be, starting in the next issue (Issue 20), no longer using the OGL.
Week 1 of Dungeon23 has launched!
This will cover areas 1-9 on level 1.
Part of the map for level 1 is below, and this covers the areas in question.
Issue 19 of my Dungeons and Dragons zine is out!
Issue 19 is all about the Arctic. It will feature articles on adventuring in the arctic, new features found there, new cold magic, Blood Ice – a new substance, a new class: the Ice Crafter, new monsters, and much more! (See below for details).
As I have mentioned previously, I will be partaking in the Dungeon23 challenge.
This blog post will be where I post my updates and achievements as I go along.
I have decided to do #Dungeon23.
If you are unfamiliar, #Dungeon23 is the brainchild of Sean McCoy who has set a challenge of building a dungeon area each day of 2023 with the goal of having a mega-dungeon by the end of the year.
In Dungeons & Dragons, wizards always seem to go for the flashy, damage-inducing spells.
But there are other spells that are way more effective (in various situation), and I feel, are way better than those flashy spells.
I want to try and expand your thinking when it comes to choosing your wizard’s spells. Or, to help you make do with the ones you randomly rolled.
I have broken this up into three editions of the game – OSE (Basic), D&D3e, and D&D5e – listing five from each edition.
Continue reading “Five 1st-Level Spells In D&D Better Than Magic Missile”
Issue 18 of my Dungeons and Dragons zine is out!
Issue 18 is all about Swamps. It will feature articles on types of swamps, creatures and locations found in wetlands, adventuring in these difficult terrains, new monster templates, and much more! (See below for details).
Haunted Tavern is Issue 5 of d12 Sites, my location zine for Dungeons & Dragons.
d12 Sites is a zine that covers a new location you can drop anywhere in your own D&D campaign world.
Issue 5 is covers a haunted tavern. It features a rundown tavern in the centre of a city or town which is now given a wide birth from the locals as it is known to be haunted. Even the settlement’s officials seem to just ignore it.
In my blog post on how governments could react to spellcasting and spellcasters, I spoke about how Nations would view and regulate spell schools and casters, in general.
In this post, I want to give an example from my own campaign world on how to apply laws for spellcasting by showcasing how the city-state of Myrbridge handles this.
Issue 17 of my Dungeons and Dragons zine is out!
Issue 17 is all about Halloween 2022. It will feature articles on fantasy versions of three fictional killers, graveyard encounters other than undead, three new undead, adding holidays to your campaign world, a simple insanity mechanic, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 17 – Halloween 2022 Issue”