Torchwood is an out-of-the-way wood just off the Snowmelt River, north-west of the larger Ashwood Forest in my home campaign world.
Solo Roleplay Campaign – Darsildorf Experiment (Session 3)
In the last session we saw our characters back in town after a difficult time in the dungeon.
This session kicks off with them heading back into the dungeon (where else would they go?) 🙂
The PCs keep with their original plan to check out the living areas of the mines first, and then tackle the mine itself later.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 3)”
d12 Monthly – Issue 35 – The Rustic Classes of OSE
Issue 35 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 35 is the Rustic Classes of OSE issue. It will feature articles on making traps, a new class, more multiclasses, alternate skills & abilities, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 35 – The Rustic Classes of OSE”
Five 2nd-Level Spells In D&D Better Than Web
We all know the Web spell is the go-to spell for 3rd-level mages all over. It is a versatile spell and can deal with a lot of weak opponents. But there are better spells out there.
This is a follow-up to my post, Five 1st-Level Spells In D&D Better Than Magic Missile.
As in that post, I will list five spells from OSE/Basic, and D&D3e, that are better than Web.
Continue reading “Five 2nd-Level Spells In D&D Better Than Web”
Creating Random Encounters Tables On The Fly In Solo Roleplaying Sessions
I have discussed random encounter tables for D&D before on this blog, and they are an integral part of my solo roleplaying kit.
Something I have been doing on a recent Dungeons & Dragons solo campaign is creating the random encounter table on the fly, as I explore and meet new monsters.
Continue reading “Creating Random Encounters Tables On The Fly In Solo Roleplaying Sessions”
My New DnD Solo Roleplay Kit
After you start solo roleplaying for a while you build up a lot of books, tables, and other resources.
And while a lot of SoloRPG gamers store these electronically, I prefer to have physical items to use as solo roleplaying.
It’s one way I can disconnect from computers, tables, and phones, and just lose myself in the story that unfolds.
Solo Roleplay Campaign – Darsildorf Experiment (Session 2)
We left our courageous adventurers back at the town of Darsildorf where they had to take Akzaan of Ashmount (the Mountain Dwarf fighter) to the local temple for rest after his near-death stabbing.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 2)”
d12 Monthly – Issue 34 – The Holy Classes of OSE
Issue 34 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 34 is the Holy Classes of OSE issue. It will feature articles on a new core class: the Shaman, new druid spells, multiclass combos for the druid, class-based goal, plus an article on kits for the holy classes, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 34 – The Holy Classes of OSE”
Darsildorf Experiment – Solo Roleplay Campaign (Session 1)
The Darsildorf Experiment is a campaign that I’m running as a solo roleplay, and I thought updates and notes on how I run my SoloRPG campaigns would be helpful.
I will be updating this as I play the campaign. So bookmark it and check back.
Here you will find two types of notes:
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- A campaign log, featuring updates; and
- Notes on some of the behind-the-scenes and me explaining why I play the way I do (these will be written in a grey-coloured text).
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I will be using my homebrew version of B/X for this campaign. Continue reading “Darsildorf Experiment – Solo Roleplay Campaign (Session 1)”
Sandcrawl (Hexcrawl) Method
My Sandcrawl Method is a guest post by Paul Quarles/Brooding Paladin.
For my The Refining Forge campaign, a Castles & Crusades campaign, I decided to run a sandbox, hexcrawl campaign, or a Sandcrawl campaign as dubbed by Johnn Four.