The Kickstarter for my d12 Monthly Annual One – compiling 8 issues into one A5 book – has launched!
This book is 3 years+ in the making and is the first of several annuals that will cover past years of releases.
This is how I D&D
The Kickstarter for my d12 Monthly Annual One – compiling 8 issues into one A5 book – has launched!
This book is 3 years+ in the making and is the first of several annuals that will cover past years of releases.
Issue 36 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 36 is the Warriors & Rogues of OSE issue. It will feature articles on multiclass combos, introducing Tricks, thieves activities, new Kits, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 36 – The Warriors And Rogues Of OSE”
Over on Twitter and Mastodon I tend to post recommendations of indie-created resources for Dungeons & Dragons that I love and use, or that seem like they may be useful to my followers.
I thought it would be a good idea to collect them all in a repository of sorts. An ever-expanding place to keep them all.
Torchwood is an out-of-the-way wood just off the Snowmelt River, north-west of the larger Ashwood Forest in my home campaign world.
In the last session we saw our characters back in town after a difficult time in the dungeon.
This session kicks off with them heading back into the dungeon (where else would they go?) 🙂
The PCs keep with their original plan to check out the living areas of the mines first, and then tackle the mine itself later.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 3)”
Issue 35 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 35 is the Rustic Classes of OSE issue. It will feature articles on making traps, a new class, more multiclasses, alternate skills & abilities, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 35 – The Rustic Classes of OSE”
We all know the Web spell is the go-to spell for 3rd-level mages all over. It is a versatile spell and can deal with a lot of weak opponents. But there are better spells out there.
This is a follow-up to my post, Five 1st-Level Spells In D&D Better Than Magic Missile.
As in that post, I will list five spells from OSE/Basic, and D&D3e, that are better than Web.
Continue reading “Five 2nd-Level Spells In D&D Better Than Web”
I have discussed random encounter tables for D&D before on this blog, and they are an integral part of my solo roleplaying kit.
Something I have been doing on a recent Dungeons & Dragons solo campaign is creating the random encounter table on the fly, as I explore and meet new monsters.
Continue reading “Creating Random Encounters Tables On The Fly In Solo Roleplaying Sessions”
After you start solo roleplaying for a while you build up a lot of books, tables, and other resources.
And while a lot of SoloRPG gamers store these electronically, I prefer to have physical items to use as solo roleplaying.
It’s one way I can disconnect from computers, tables, and phones, and just lose myself in the story that unfolds.
We left our courageous adventurers back at the town of Darsildorf where they had to take Akzaan of Ashmount (the Mountain Dwarf fighter) to the local temple for rest after his near-death stabbing.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 2)”