Using DnD Prestige Classes As A WorldBuilding Tool

Using DnD Prestige Classes As A WorldBuilding Tool

One of the areas in Dungeons & Dragons 3e that are sorely misunderstood and misused are Prestige Classes – even in the official books!

They were created for use by the GM as a worldbuilding tool, not to fill up splat books.

The issue with the published prestige classes is that they were designed to be too general (except for some of the racial ones), which is the antithesis of what they were supposed to be – that is, specific to the individual GM’s campaign world.

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On The Importance Of Downtime In DnD

On The Importance Of Downtime In DnD

Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.

Running one adventure after another however, can be overwhelming – for both GM and players.

Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.

This is where downtime comes in.

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Book Of Lairs – DnD 2nd Edition

Book Of Lairs – DnD 2nd Edition

The Book of Lairs for the 2nd edition of Dungeons & Dragons came out in 1994 (I still remember buying it in my local gaming store).

It is a series of short encounters (usually 2-3 pages in length) based on a monsters from either the MC3: Monstrous Compendium, Volume Three: Forgotten Realms Appendix (1989) and MC11: Monstrous Compendium, Forgotten Realms Appendix II (1991).

This post has a handy table to help expand on the book, and make it more useful to Gamemasters.

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A List Of Old School DnD Sandbox Adventures

A List Of Old School DnD Sandbox Adventures

I don’t like most adventures written for Dungeons & Dragons as they tend to be rather linear.

Having stated that, there are some adventures out there that are more like sandboxes: they have a basic background story and world to them, but they rely on players making choices about where they go and what they do.

They are a series of locations that the PCs can explore at their leisure.

Below are a series of old school & OSR sandbox adventures that I have found quite enjoyable and useful. This includes five official modules, and nine indie adventures. 

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Five 2nd-Level Spells In D&D Better Than Web

Five 2nd-Level Spells In D&D Better Than Web

We all know the Web spell is the go-to spell for 3rd-level mages all over. It is a versatile spell and can deal with a lot of weak opponents. But there are better spells out there.

This is a follow-up to my post, Five 1st-Level Spells In D&D Better Than Magic Missile.

As in that post, I will list five spells from OSE/Basic, and D&D3e, that are better than Web.

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15 Alternate Faith Systems For D&D That Don’t Involve Deities

15 Alternate Faith Systems For D&D That Don’t Involve Deities

Issue 30 of d12 Monthly, which is focused on deities and demi-gods, did just that: focused on developing a pantheon of gods for your Dungeons & Dragons game.

(I also have blog post that shows how I created my major pantheon as well).

However, there are other faith systems that characters, and whole societies, can worship and base their faith in.

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