Resources For Traveller Solo Campaigns

Resources For Traveller Solo Campaigns

To take a break from Dungeons & Dragons, and fantasy in general, I have been reading a lot of old Traveller rules and putting together some resources and ideas to run a solo campaign in that universe.

Having gathered all this material, I wanted to share what I have found in case you, too wanted to get into some Traveller – solo – or otherwise.

Below are four resources I have found that have been immensely helpful to me so far.

The Rule Books

I am a little bit of a traditionalist when it comes to TTRPGs, and this is no different for Traveller, where I chose to use Classic Traveller.

Classic Traveller - 3 Little Books
Classic Traveller – 3 Little Books

However, you can choose whatever edition you prefer.

Solo & Expansions

While there are mentions of playing Traveller solo in the original three little books, Zozer Games has released a solo companion book for Traveller.

They have also released two other books: Kosmos 68 and The Outworld Authority – both being setting books. The former inspired by  “images of a Soviet space-future, and also by the look and feel of classic old-style Soviet movies like The Planet of Storms (Planeta Bur, 1962)”, and the latter “Evoking the gritty industrial sci-fi movies of the early 80s”.

Traveller Campaign Setting
Traveller Campaign Setting

You can find these books and more at their website.


Find out how to run a D&D solo campaign by downloading the 50th issue of my Dungeons & Dragons’ zine, d12 Monthly.


The Book of Random Tables: Science Fiction NPCs

Random Sci Fi NPCs
The Book of Random Tables: Science Fiction NPCs

Not technically a Traveller book, this solo companion book will surely help with generating NPCs as you travel the known worlds.

You can grab The Book of Random Tables: Science Fiction NPCs from DriveThruRPG. 

Official Map

An interactive, online version of the official known galaxy for Traveller. No spacer would dare leave home without it.

Over to You

Have you played Traveller solo yet? Let me know in the comments below.

d12 Monthly – Issue 51 – The Bounded Hills

d12 Monthly - Issue 51 - The Bounded Hills

Issue 51 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is all about an area of my own campaign you can include into your campaign world.

Issue 51 is the Bounded Hills issue. It features articles on:

      • An old school map of the Bounded Hills area
      • Multiple settlements of varying sizes
      • Dangerous and unknown areas to explore
      • And much more! (See below for details).

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Using DnD Prestige Classes As A WorldBuilding Tool

Using DnD Prestige Classes As A WorldBuilding Tool

One of the areas in Dungeons & Dragons 3e that are sorely misunderstood and misused are Prestige Classes – even in the official books!

They were created for use by the GM as a worldbuilding tool, not to fill up splat books.

The issue with the published prestige classes is that they were designed to be too general (except for some of the racial ones), which is the antithesis of what they were supposed to be – that is, specific to the individual GM’s campaign world.

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On The Importance Of Downtime In DnD

On The Importance Of Downtime In DnD

Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.

Running one adventure after another however, can be overwhelming – for both GM and players.

Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.

This is where downtime comes in.

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Book Of Lairs – DnD 2nd Edition

Book Of Lairs – DnD 2nd Edition

The Book of Lairs for the 2nd edition of Dungeons & Dragons came out in 1994 (I still remember buying it in my local gaming store).

It is a series of short encounters (usually 2-3 pages in length) based on a monsters from either the MC3: Monstrous Compendium, Volume Three: Forgotten Realms Appendix (1989) and MC11: Monstrous Compendium, Forgotten Realms Appendix II (1991).

This post has a handy table to help expand on the book, and make it more useful to Gamemasters.

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A List Of Old School DnD Sandbox Adventures

A List Of Old School DnD Sandbox Adventures

I don’t like most adventures written for Dungeons & Dragons as they tend to be rather linear.

Having stated that, there are some adventures out there that are more like sandboxes: they have a basic background story and world to them, but they rely on players making choices about where they go and what they do.

They are a series of locations that the PCs can explore at their leisure.

Below are a series of old school & OSR sandbox adventures that I have found quite enjoyable and useful. This includes five official modules, and nine indie adventures. 

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Five 2nd-Level Spells In D&D Better Than Web

Five 2nd-Level Spells In D&D Better Than Web

We all know the Web spell is the go-to spell for 3rd-level mages all over. It is a versatile spell and can deal with a lot of weak opponents. But there are better spells out there.

This is a follow-up to my post, Five 1st-Level Spells In D&D Better Than Magic Missile.

As in that post, I will list five spells from OSE/Basic, and D&D3e, that are better than Web.

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