In Dungeons & Dragons, wizards always seem to go for the flashy, damage-inducing spells.
But there are other spells that are way more effective (in various situation), and I feel, are way better than those flashy spells.
I want to try and expand your thinking when it comes to choosing your wizard’s spells. Or, to help you make do with the ones you randomly rolled.
I have broken this up into three editions of the game – OSE (Basic), D&D3e, and D&D5e – listing five from each edition.
Continue reading “Five 1st-Level Spells In D&D Better Than Magic Missile”
In my blog post on how governments could react to spellcasting and spellcasters, I spoke about how Nations would view and regulate spell schools and casters, in general.
In this post, I want to give an example from my own campaign world on how to apply laws for spellcasting by showcasing how the city-state of Myrbridge handles this.
Continue reading “Spellcasting Laws In Myrbridge”
This is the second episode for a podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.
Featuring myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.
The theme was Magic and we managed to answer some really interesting questions over an hour or so.
Listen and let us know what you think in the comments below, or on my Twitter.
In this post we will explore the Wizard class and how the various spell schools could impact your campaign world.
The wizard uses a number of spell schools and specialist wizards (or those in 5e) use certain schools more than others.
With this in mind I got to thinking about how each spell school (and therefore wizard) would be perceived in the wider campaign world.
Continue reading “How Would Nations And Governments View Wizard Schools”