In regular Dungeons & Dragons adventures, PCs often find themselves on a linear journey, moving from one plot point to the next, with the world around them serving as a backdrop.
Antagonists are primarily focused on thwarting the PCs’ goals, their actions driven by the ever-looming influence of the Big Bad.
But what if I told you there’s a more immersive and dynamic way to play? To bring the world front and centre.
Continue reading “Building an Active and Living D&D Campaign World”