Adventures Are Killing Your D&D Campaign

Adventures Are Killing Your D&D Campaign

Summary: Running adventures, where everyone needs to show up at your table or the session is cancelled, is ruining your campaign. There is a better way, which involves running an open world sandbox.
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Last night I was GM in my two-player Dungeons & Dragons campaign, but only one player could make it.

And it was a blast!

The thing is, there was no set adventure, which meant we could play even though there was only one player.

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