There are so many excellent indie table-top roleplaying games and supplements out there – ones that don’t get a lot of press or love.
That’s where this new series of posts comes in.
This is how I D&D
There are so many excellent indie table-top roleplaying games and supplements out there – ones that don’t get a lot of press or love.
That’s where this new series of posts comes in.
In issue 32 of d12 Monthly, I created a list of goals based on the classes listed in the Old School Essentials (OSE) advanced player’s guide. I did this with the help of Pete Lawson, whose idea this was originally.
I covered off the standard races-as-class in that issue, but didn’t have room for the more exotic ones. That’s what this post is all about.
Issue 32 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 32 is the Classes issue. It will feature articles on kits, new multi-classing classes, the new Skald class, NPC classes, expanding secondary skills, and much more! (See below for details).
Oracles are an essential part of solo roleplaying.
They fill in the role of GM to a large extent, throwing up additions to the evolving story as we probe and ask questions of the world and the events within.
There are a few well-known oracles that take up whole books, filled with tables and outcomes, but what I want to promote here is a very easy to use, and fast, oracle which is not only versatile, but also completely free.
It involves a simple D6.
SoloRPG, or solo roleplaying, is gaining in popularity, especially among those who want to play Dungeons & Dragons.
While table-top solo roleplaying may sound odd at first – I mean, the game was initially designed as a social activity – there are some excellent reasons why you may want to play solo.
And solo roleplaying offers a unique and rewarding gaming experience that group sessions cannot give you.
Here are 12 reasons to start solo RPG.
Issue 31 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 31 is the Tales of Argosa issue. It will feature articles on my favourite parts of ToA, a new race (half-giant), a new class (the healer), low fantasy adventure locations, an interview with the creator, and much more! (See below for details).
Playing Dungeons & Dragons doesn’t need to cost the Earth. In fact, it doesn’t need to cost anything!
Well, once you have those funny math-rocks, that is.
But as far as rules go, you don’t need to spend $150+ on three rulebooks. In fact, this article will link to heaps of good rules for playing D&D for free.
Issue 30 of d12 Monthly, which is focused on deities and demi-gods, did just that: focused on developing a pantheon of gods for your Dungeons & Dragons game.
(I also have blog post that shows how I created my major pantheon as well).
However, there are other faith systems that characters, and whole societies, can worship and base their faith in.
Continue reading “15 Alternate Faith Systems For D&D That Don’t Involve Deities”
Issue 30 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 30 is the Deities & Demi-Gods issue. It will feature articles on creating your own pantheon, becoming a demi-god, how deities communicate with their most pious followers, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 30 – Deities & Demi-Gods”
This is a Web Enhancement for Issue 29 (Planes & Demi-Planes).
The Demonic Rift stands as a nightmarish and perilous dimension, a realm where demons – the embodiment of malevolence – thrive.
Accessible only through rare and treacherous means (see below), this sinister plane is shrouded in obscurity. Its very existence is a closely guarded secret among scholars and sages.