Show. Don’t Tell.
This is an old adage in creative arts live movie-making and writing.
It generally means that a movie, for example, is better when you show the audience what has happened, rather than telling them – via character dialogue (or the dreaded voiceover).
Continue reading “My Issues With Pre-Written Adventures In D&D”
The latest issue of my Dungeons and Dragons zine is out! Issue 4 is all about arcane magic and will feature articles on tracking spell componets, augmenting spells, potion aging, magical mishaps, bracharian beast from beyond, and much more!
Continue reading “d12 Monthly – Issue 4 – Arcane Magic Issue”
Abilities scores define your character.
Of all the various editions of Dungeons and Dragons, nothing is as standardized (well, except using a D20) as the six abilities.
No matter how you generate them (or in which order you list them), Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma are synonymous with the game.
Continue reading “Using Ability Scores In D&D To Define Your Character”