
Because I cannot fit all my ideas into one 28-page zine, this web enhancement lists some variants of those monsters that appear in Issue 54 of the d12 Monthly zine.
Continue reading “Web Enhancement – Giant And Monstrous Humanoids Variants”

Because I cannot fit all my ideas into one 28-page zine, this web enhancement lists some variants of those monsters that appear in Issue 54 of the d12 Monthly zine.
Continue reading “Web Enhancement – Giant And Monstrous Humanoids Variants”

Here’s the hard truth: if your wolves, orcs, and liches all fight like fearless sacks of hit points until they fall over, you’re not running monsters, you’re running target dummies.
Intelligence is the deciding factor in how a monster acts, reacts, and tries not to die.
Ignore it, and every encounter feels the same. Use it, and suddenly the dungeon feels alive and hostile – in the best possible way.
This is a guide to running monsters by Intelligence.
No theory. No fluff. Just behaviour you can apply at the table.
Continue reading “D&D Monster Intelligence: Stop Playing Them Like Idiots (Unless They Are)”

Issue 44 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 44 is the Weird Monster issue. It will feature articles on corrupted flora & fauna and undead, a guest post on making better monsters, combining monsters, and much more! (See below for details).