The very first issue of d12 Monthly zine has a bunch of articles, including a stack of non-magical oils, a town for that new campaign you want to start, a mysterious NPC, and a super fast NPC creation guide (MAP).
New D&D Zine Launching In April – Issue 0
In April 2021, I am launching Issue 0 of a new Dungeons and Dragons zine, called d8 Monthly.
This is mostly a passion project, but it is also provides me with another channel to write about D&D and to give back to the community.
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Random Encounter Tables In D&D – What Are The Monsters Doing?
Dungeons and Dragons random encounter tables are great, but they only tell you one part of the encounter – what the encounter is.
It doesn’t tell you what that encounter – or monster – is doing.
That’s why I created the table below.
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How I Solo Roleplay Dungeons And Dragons
This will show you how I solo roleplay (or SoloRPG) my D&D campaign.
Note, this is not an article on how you should solo roleplay, but simply how I do it.
A lot of people solo roleplay, but they all have one thing in common: they play a different way.
If you like the way I play and would like to do it the same way then great! Otherwise, you may find some useful tips to help you do it your way.
My Review of Five Torches Deep’s Origins
Before I start this review I want you to know I am a big fan of Five Torches Deep and all past supplements (I even ran a FTD Fan Page on Facebook at one stage, and have created a complete proficiency list). The base game was a breath of fresh air when I needed one (being over 5e) and the past supplements have been really good additions to the base game.
Five Torches Deep: Origins is a mixed bag.
Five Torches Deep Complete Proficiency List
I have been playing Five Torches Deep for a while now and thought a complete list of proficiencies would be useful.
You can download the one-page PDF using the link below and use it as you need.
FTD Complete List of Proficiencies
Enjoy!
How To Surprisingly Turn D&D 5e Into An Old School OSR Game
This is a bit of an on-going experiment, but I decided to strip Dungeons and Dragons 5th edition down to its core to see how close I could replicate the earlier editions of the game.
Or, in other words, make it more like an old school D&D or OSR (Old School Renaissance) game.
And surprisingly, it works pretty well.
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Examples Of The Common Sense Test In Action
I have been getting some feedback on my last article around making adjudications and using what I like to call the Common Sense test when making them.
Basically, the common sense test boils down to you asking yourself ‘does this make sense?’
And if it does, all good. But if it doesn’t then you are within your rights to change it. Or even disallow it.
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Overruling The Rules In D&D – With An In-Game Example
Don’t be afraid of overruling the rules in Dungeons and Dragons.
You are the DM, which means you have final say. Even over what’s written in the books.
That’s not to say however, you should make up a whole bunch of random stuff whenever you feel like it.
There are some guidelines you need to stick to.
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37 Ways To Make Your Dungeons And Dragons Battles More Deadly
After watching Web DM’s video on making your D&D game more deadly, I quickly jotted down 37 ways you could make combat more challenging (and deadly) for your players without going down the road of changing the rules.
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