Issue 50 of my Dungeons and Dragons zine, d12 Monthly, is out! This one goes back to my roleplaying roots, back to when I didn’t have anyone I knew who played TTRPGs.
Continue reading “d12 Monthly – Issue 50 – Solo Campaigning”
Solo Roleplaying is when you take a table-top roleplaying game like D&D and play it on your own. These articles help you do just that.
Issue 50 of my Dungeons and Dragons zine, d12 Monthly, is out! This one goes back to my roleplaying roots, back to when I didn’t have anyone I knew who played TTRPGs.
Continue reading “d12 Monthly – Issue 50 – Solo Campaigning”
I have written extensively on this blog already about the simple D6 Oracle I use for my solo D&D campaigns. I have written about the D6 Oracle itself, how to use it with word tables, and how to create those word tables, previously.
In this post I want to show you how I combine the workhorse of encounters, the reaction roll, and an Oracle-like Why table.
Continue reading “Combining Reaction Rolls With D6 Oracle In DnD Solo”
In Short: Using multiple word tables gives you the best options when using them to find the “why” when your oracle gives you a simple yes/no answer. Download my word tables at the end of the post.
Word tables are an integral tool in my solo roleplaying toolkit.
They allow me to find out the ‘why’ when the oracle gives me an answer.
I use a simple D6 Oracle and so there are often times I need more information than a simple yes/no.
And this is where word tables really shine.
Given Dungeons & Dragons 3e has been around for 25 year this year, I thought it was time to bring back my D&D 3.0e campaign.
I started this campaign back in 2023 as a small dungeon crawl underneath the city-state of Myrbridge (you can find information about Myrbridge in Issue 42 of d12 Monthly).
The Dungeons & Dragons module B2: The Keep on the Borderlands is a classic adventure dating back to 1979.
It’s famous for being one of the first “sandbox” adventures and countless adventurers have explored the caves over the past decades.
One of the greatest parts of solo roleplaying (SoloRPG) as a way to play Dungeons & Dragons is the solo podcast storytelling that has grown out of it.
Here are 4 amazing story-telling podcasts where the dice are in control and even the creator doesn’t know what will happen.
Continue reading “Cool Old School DnD Solo Roleplaying Podcasts”
This post is a continuation of the Darsildorf campaign. You can find the first, second, and third session reports on this site.
As a reminder, I’m using the classic map from the AD&D DMG for this delve, and have changed it to the old dwarven silver mine of Araz-Daan.
Continue reading “Darsildorf Campaign (Session 4) – Solo Roleplay Campaign”
In the last session we saw our characters back in town after a difficult time in the dungeon.
This session kicks off with them heading back into the dungeon (where else would they go?) 🙂
The PCs keep with their original plan to check out the living areas of the mines first, and then tackle the mine itself later.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 3)”
I have discussed random encounter tables for D&D before on this blog, and they are an integral part of my solo roleplaying kit.
Something I have been doing on a recent Dungeons & Dragons solo campaign is creating the random encounter table on the fly, as I explore and meet new monsters.
Continue reading “Creating Random Encounters Tables On The Fly In Solo Roleplaying Sessions”
After you start solo roleplaying for a while you build up a lot of books, tables, and other resources.
And while a lot of SoloRPG gamers store these electronically, I prefer to have physical items to use as solo roleplaying.
It’s one way I can disconnect from computers, tables, and phones, and just lose myself in the story that unfolds.