
Issue 54 of d12 Monthly has landed – and it’s a mean one.
This issue is all about giants and monstrous humanoids: creatures too large, too savage, or too strange to ever truly fit into civilisation. And how you can fit them into your campaign world.
Unlike most bestiaries, this one focuses on the world-building aspects of monsters.
Giants and monstrous humanoids are the monsters that raid villages, block mountain passes, demand tribute, and turn small problems into regional disasters.
Bestiary: Giants & Monstrous Humanoids focuses on making these creatures dangerous, memorable, and campaign-shaping. See below for the creatures I have included in this issue.
Continue reading “d12 Monthly – Issue 54 – Bestiary (Giants & Monstrous Humanoids)”









