The Freelands are a large stretch of land which belongs to no nation or single ruler. It’s a collection of city-states, walled towns, and powerful lords who control their lands from their keeps.
It spans some 260,000 square miles, from the western coastline, inland until the Dragonspine Mountains in the east; and north from the same mountains to the border of Cambria far in the south.
The Freelands have no standing army and is protected instead by standing armies within the city-states, mercenaries, and adventuring parties.
It has become standard practice for a wealthy merchants, nobles, governments, or other bodies to sponsor adventuring groups to patrol the lands near them looking for threats, and dealing with them before they become a problem.
So far, this practice has been successful in quelling raids by goblinoids, and stopping threats to the good folk of the Freelands (or Freefolk as they are known).
The Freelands is broken up roughly into five areas:
The Frontier (north of Isleholm and Myrbridge)
The Coastlands (the entire coast to the west)
Central or Mid-Freelands
Southern Freelands (which is generally the more settled part of the Freelands).
The two most dangerous parts are The Frontier and the Eastern Freelands as these are full of dangerous monsters, as well as Orcs and Goblins.
The Southern and Central Freelands are the most settled and least dangerous, although nowhere in the Freelands is completely safe as vast tracks of it (around two-thirds) is untamed wilderness.
The Coastlands are more settled than the Frontier but there are still stretches along the coast that are considered dangerous.
Most of the population is contained in three areas: Southern and Central Freelands, and the Coastlands.
There are five powerful city-states located around the Freelands, and these are: