Monster stat blocks are an essential part of the Dungeons & Dragons game.
They let the GM know a lot about the monster – at least they should.
What they tend to end up like is a combat block, rather than a monster stat block, focusing on combat-orientated information.
Helpful in combat, but not very complete, given the characters may want to parley or interact with the creature in other ways.
What I have developed is a modular monster stat block that will give GMs the information they need – at a glance – to run the monster in any situation.
Continue reading “Monster Stat Blocks – A New Layout”
Issue 9 of my Dungeons and Dragons zine is out!
Issue 9 is all about dragons. It will feature articles on dragon lairs and the cohorts who fill it, new kobold varieties to throw at your players, how to easily make dragon magic more powerful, an example dragon’s lair, and also a feature on a tavern that sells dragon meat, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 9 – Dragon Issue”
One of the great things about the Dungeons And Dragons 3rd edition Monster Manual is the additional information they give you regarding monsters.
This includes the climate and terrain the monsters are found in, and their organisation (numbers appearing).
This blog post will focus on the latter.
Continue reading “Encounter Numbers – Using D&D 3e Monster Manual”
Tracking my success is important to me.
2021 was a good year for YUMDM, even though the world around me (and many others) seemed to be closing in.
For starters, I launched my D&D zine, launched a Patreon, and also have some goals going into 2022.
But, to know how far you have come you need to be able to track your success (and failures).
One way to do this is to track some important metrics.
Continue reading “Tracking My Success – Metrics From 2021 And How I Track Them”
Reaction rolls are an old school mechanic in D&D that allows you to determine how an NPC or monster will react to the PCs.
This mostly forgotten mechanic (at least in the modern game) was a core rule in earlier versions of the game (OSR).
When the party came upon a random encounter with intelligent monsters, and the party decided to parley with them instead of attacking them, the GM would then roll a reaction check for the monsters.
Continue reading “Reaction Rolls in Dungeons & Dragons”
What’s going to happen?
Let the simple D6 Mechanic decide for you.
This simple mechanic will allow you to add in some randomness to your Dungeons and Dragons sessions.
Instead of making decisions all the time, let the die decide for you.
All you have to do is decide on the odds.
A simple mechanic like the D6 Mechanic can be used at the table within seconds.
Let’s look at an example.
Continue reading “The D6 Mechanic for D&D And Other TTRPGs”
The latest issue of my Dungeons and Dragons zine is out!
Issue 8 is all about the underdark (or Deepdark as it is known). It will feature articles on the history of the Deepdark, Drowcraft items, seeing and surviving in the Deepdark, crystal magic, a dark elf campaign idea, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 8 – Underdark Issue”
I wanted to write a post showing all the upcoming stuff I have planned for 2022.
It’s a little cliche, but I am hoping I can refer back to this and it will keep me on track, as well as letting you know what’s coming up this year.
The following are some of what I have planned:
Continue reading “YUMDM In 2022”
d12 Monthly is my flagship product which is very much inspired by the Dragon magazines of old.
It is edition-agnostic and contains a lot of articles, and each issue is themed. Some of the past themes include: death, wilderness, dungeons, the underdark, combat, and many more.
They come out at the start of each month (earlier, if you are a patron on Patreon. or an email subscriber).
They range from 20 pages to 28 pages in length and have an average of 9-10 articles per issue.
You can find all of them on my zine page for free PDF downloads.
You can also get physical copies mailed to you each month (full colour cover and black & white interior) if you are a patron.
This is the first “fireside chat” podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.
Featuring music by Squadda Bambino, as well as myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.
The theme was WorldBuilding and we managed to answer over a dozen question over an hour.
Listen and let us know what you think in the comments below, or on my Twitter.
1:45 Ian talks about playtesting his home campaign world, Bhakashal, and the D&D rules that go along with it
4:45 How Ian from Balck Dragon Games organises his multiple campaigns
7:50 Question: How to get started – start big or small? Questions from Alexthe MapMaker, Saxious, and NolaBert.
21:30 Free material to help you run your games.