This is part of a series on cultural weapons I am writing.
The Orc Carver is a sword typically used by orcs all over the Known World and especially in the Dragonspine mountain region.
Original made by the Eklish Empire, this weapon was co-opted by the orcs after they smashed that empire.
Continue reading “Cultural Weapons – Orc Carver”
This is the first of an on-going series I am writing for the blog on cultural weapons. These will feature a twist on regular weapons in D&D or brand new ones.
Mountain Dwarves usually fight in their often cramped tunnels and chambers that make up the mountain dwarven empire under the Dragonspine Mountain.
Due to these cramped conditions, mountain dwarves often use spears, shortswords, daggers, and crossbows (as opposed to giant axes and warhammers their surface cousins tend to use).
One of these weapons is the Dwarven Fighting Dagger.
Continue reading “Cultural Weapons – Dwarven Fighting Dagger”
Issue 11 of my Dungeons and Dragons zine is out!
Issue 11 is all about familiars & followers. It will feature articles on followers’ loyalty, and new leadership system, familiars – both normal and advanced, and a guest article by Dark Realm Maps, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 11 – Familiars And Followers”
I have written about how good Dungeons & Dragons random encounter tables are before, both in this blog and in issue 7 of my zine.
In this post I want to respond in a way to a video I watched where the host was explaining how bell-curve random tables are not truly random and shouldn’t be used. A single die with a way to roll higher than the max would be better.
I both agree and disagree with this notion.
It all comes down to what you want to get out of the table and what area in your campaign world the table is for.
Let’s dive into it.
Continue reading “Encounter Table Design For DnD”
This is the second episode for a podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.
Featuring myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.
The theme was Magic and we managed to answer some really interesting questions over an hour or so.
Listen and let us know what you think in the comments below, or on my Twitter.
Issue 10 of my Dungeons and Dragons zine is out!
Issue 10 is all about monsters. It will feature articles on new traits for monsters, a new monster stat block, talking your way out of a fight, monster team-ups, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 10 – Monster Issue”
Random encounter tables are a great way to bring diversity to your campaign.
The biggest error most GMs make with random encounter tables is they use stock standard ones from official books, which are filled primarily with monsters. Continue reading “Random Encounter Tables – A GMs Best Friend”
Monster stat blocks are an essential part of the Dungeons & Dragons game.
They let the GM know a lot about the monster – at least they should.
What they tend to end up like is a combat block, rather than a monster stat block, focusing on combat-orientated information.
Helpful in combat, but not very complete, given the characters may want to parley or interact with the creature in other ways.
What I have developed is a modular monster stat block that will give GMs the information they need – at a glance – to run the monster in any situation.
Continue reading “Monster Stat Blocks – A New Layout”
Issue 9 of my Dungeons and Dragons zine is out!
Issue 9 is all about dragons. It will feature articles on dragon lairs and the cohorts who fill it, new kobold varieties to throw at your players, how to easily make dragon magic more powerful, an example dragon’s lair, and also a feature on a tavern that sells dragon meat, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 9 – Dragon Issue”
One of the great things about the Dungeons And Dragons 3rd edition Monster Manual is the additional information they give you regarding monsters.
This includes the climate and terrain the monsters are found in, and their organisation (numbers appearing).
This blog post will focus on the latter.
Continue reading “Encounter Numbers – Using D&D 3e Monster Manual”