This is a Web Enhancement for Issue 29 (Planes & Demi-Planes).
The Demonic Rift stands as a nightmarish and perilous dimension, a realm where demons – the embodiment of malevolence – thrive.
Accessible only through rare and treacherous means (see below), this sinister plane is shrouded in obscurity. Its very existence is a closely guarded secret among scholars and sages.
Continue reading “The Demonic Rift – Web Enhancement”
Issue 29 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 29 is the Planes & Demi-Planes issue. It will feature articles on a new planescape, the elemental planes, the astral plane, creating your own planes, the spirit plane, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 29 – Planes & Demi-Planes”
In regular Dungeons & Dragons adventures, PCs often find themselves on a linear journey, moving from one plot point to the next, with the world around them serving as a backdrop.
Antagonists are primarily focused on thwarting the PCs’ goals, their actions driven by the ever-looming influence of the Big Bad.
But what if I told you there’s a more immersive and dynamic way to play? To bring the world front and centre.
Continue reading “Building an Active and Living D&D Campaign World”
There are many ways to play Dungeons & Dragons (D&D), and if you ask 10 people they will most likely give you 10 different answers on how they like to play.
This post is all about how I like to play.
I wanted to write this as a gateway to learning more about how I play D&D.
And, from there, you can learn and understand the parts that make up what I love about playing D&D this way. So, you too, may incorporate them into your campaign.
Continue reading “This Is How I Love To Play Dungeons & Dragons”
This is a web enhancement for Issue 28 of d12 Monthly.
The Necrodominus Codex is an ancient tome which was created by a powerful and resourceful necromancer centuries ago.
It has been lost for a long time, but it has passed through many hands throughout the years since its creation. And it contains spells and rituals related to necromancy and the creation of undead.
Continue reading “Web Enhancement – Necrodominus Codex”
Issue 28 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 28 is the Halloween 2023 issue. It will feature articles on the art of running a fear-inducing session, a mysterious traveller, new cursed items and creepy monsters, all about a horror carnival, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 28 – Halloween 2023”
Recently, I posted a question on X/Twitter asking why sandbox worlds were so popular in the video game space, and quite frequently resisted or derided in the TTRPG space.
A lot of the comments I received were saying that it was too hard to create a sandbox campaign, it would take years, it would require a GM to dedicate months and years to creating the world, and so on.
But this is all incorrect.
Continue reading “Sandbox D&D Campaigns – Dealing With The Misconceptions”
Gregor’s Guide to Gates is a small book (A6 in size) that contains 38 unique and interesting portals, plus a D66 table of Extraplanar Strangers, for use with any Dungeons & Dragons campaign.
Continue reading “Gregor’s Guide to Gates By Steve Jackson Games”
Issue 27 of my Dungeons and Dragons zine is out!
Issue 27 is all about the Random Encounters. It will feature articles on various ways to create and use random encounter tables, the odds of using various die types, an interview with Jon from Tale of the Manticore, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 27 – Random Encounters”
Dice rolling is a fundamental mechanic in Dungeons & Dragons, and it’s a versatile way to determine not only random chance, but also random encounters.
In fact, a fundamental aspect that contributes to the unpredictable and thrilling nature of the game is the concept of random events – or encounters.
Continue reading “Random Encounters In D&D – Why Are They So Good”