On The Importance Of Downtime In DnD

On The Importance Of Downtime In DnD

Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.

Running one adventure after another however, can be overwhelming – for both GM and players.

Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.

This is where downtime comes in.

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d12 Monthly – Issue 41 – Downtime

d12 Monthly - Issue 41 - Downtime

Issue 41 of my Dungeons and Dragons zine, d12 Monthly, is out!

Issue 41 is the Downtime issue. It will feature articles on running downtime, adding it well into your campaign, simple rules for building a business, and much more! (See below for details).

NOTE: Just a note on the cover image. I bought this stock art thinking it was hand-created by the artist, but it seems to be AI art. I did not know it at the time, and wished I had. Unfortunately, the zines were already printed.

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Book Of Lairs – DnD 2nd Edition

Book Of Lairs – DnD 2nd Edition

The Book of Lairs for the 2nd edition of Dungeons & Dragons came out in 1994 (I still remember buying it in my local gaming store).

It is a series of short encounters (usually 2-3 pages in length) based on a monsters from either the MC3: Monstrous Compendium, Volume Three: Forgotten Realms Appendix (1989) and MC11: Monstrous Compendium, Forgotten Realms Appendix II (1991).

This post has a handy table to help expand on the book, and make it more useful to Gamemasters.

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It’s Not Just “Dungeons & Dragons” Anymore

It’s Not Just “Dungeons & Dragons” Anymore

You cannot ask a question about Dungeons & Dragons (D&D) these days without clarifying what edition or hack you play.

And, I believe (and will hopefully show) that a lot of the misunderstandings (and prerequisite name-calling and bickering) between disparate D&D communities is due to not defining what edition they are playing and/or talking about.

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Why DnD Will Always Be A Pen & Paper Game

Why DnD Will Always Be A Pen & Paper Game

Dungeons & Dragons (D&D) has evolved a lot since it first emerged in the 1970s, but despite all the fancy apps, virtual tabletop tools, and digital aids, one thing remains constant: D&D is, at its heart, a pen-and-paper game.

And it always will be.

Why?

Because what makes D&D special has more to do with imagination and the social, creative experience than anything that technology can replicate.

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