d12 Monthly – Issue 51 – The Bounded Hills

d12 Monthly - Issue 51 - The Bounded Hills

Issue 51 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is all about an area of my own campaign you can include into your campaign world.

Issue 51 is the Bounded Hills issue. It features articles on:

      • An old school map of the Bounded Hills area
      • Multiple settlements of varying sizes
      • Dangerous and unknown areas to explore
      • And much more! (See below for details).

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D&D Solo-Roleplaying – Choosing Your Focus

D&D Solo-Roleplaying – Choosing Your Focus

In short: Foci allow you to choose what you want to do each solo session and helps you find what it is about solo roleplaying you love.   

One of the biggest challenges in solo roleplaying – especially in an old-school Dungeons & Dragons style game – is deciding what your sessions are about.

Without a GM guiding the flow, you, as the lone player, get to decide which aspects of the game world deserve the spotlight.

This is one of the great strengths of solo roleplaying: you get to decide what you want to do.

And while this freedom is powerful, it can also feel overwhelming as you end up having too much to choose from.

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5 Ways You Can Use My D&D Zines

5 Ways You Can Use My D&D Zines

After having reached 50 issues (51 actually, as I started with issue 0) of my d12 Monthly Dungeons & Dragons zine, I thought it might be a good idea to let gamers know a few ways they can use them.

When I started my zine project, I never really thought about getting to 50 issues – I just kept writing and publishing them. Before I knew it, I had released 10, then 20, and then 40 – and all of a sudden I was thinking about what to put into issue 50.

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My 2-Player D&D Campaign

My 2-Player D&D Campaign

In short: I run a 2-player D&D campaign and find it incredibly fun and rewarding and have noticed much more player buy-in.  

Over the last few weeks I have been running a 2-player Dungeons & Dragons campaign using Old School Essentials (OSE) as the rule set.

I wasn’t sure if so few players would have an impact on the campaign – I mean, most D&D campaigns have 4-6 players.

But it’s been a blast!

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Opportunity Attacks in Old School DnD

Opportunity Attacks in Old School DnD

In short: By using Attacks of Opportunity in your old school or OSR D&D game, you can up the ante in combats – just remember to keep it simple. 

Attacks of Opportunity (or Opportunity Attacks in the more modern parlance) is a rule that was introduced in D&D 3.0, and has been part of Dungeons & Dragons ever since.

Older versions of the game – like Old School Essentials (OSE) and B/X – never had a rule that covered this as it was left completely up to the GM, never even considered, or handled in a different way (long weapons going first in melee combat, is an example in AD&D).

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