d12 Monthly Zine - Issue 2 (Death) - Physical + PDF

In stock
Product Details

This issue of d12 Monthly is issue number 2, and is all about death.

It features the following articles:

Death Rites – A list of different ways various cultures could handle the dead in your campaign world. Use it for inspiration. This article is by Broke_AF_Games.

Death-Deal Artifacts – Three powerful artefact that could end your PCs lives or just pretend to. Use at your own risk!

Death-Defying Injuries – A system which allows you to cause debilitating injuries instead of death.

Different Ways to Die – How death has come to character throughout D&D’s various editions.

Death in TTRPGs – How to handle death in your table top roleplaying game. This article is written by Dungeon Theory.

Ullarl: The Deity of Death and Loss – A new god for you to use in your campaign world.

Spirited Away – Where souls go after someone dies. This is how I handle death, and undeath, in my campaign world of Aythia.

Resurrection Risk – If you do have resurrection in your game, it should never be as easy as simply casting a spell. I give you seven ways to make this more interesting.

We also have several regular articles:

Location, Location, Location – We take one last look around Dolfar (before moving on to a new place in Issue 3). The maps are by the talented artist Alex the Map Maker (see below for larger versions of his maps).

Dramatis Personae – We look at a priest of Ullarl and some more occupants of Dolfar (all using the NPC MAP process from Issue 0).

Non-Magical Items – Issue 0 gave you a bunch of non-magical oils, and in this issue we get all tangled up with some non-magical ropes.

End Tables – Mixing things up a little in this issue, we move the Side Table to the end of the zine and give you seven random encounter tables to use for various locations.

Save this product for later