The Dungeons & Dragons module B2: The Keep on the Borderlands is a classic adventure dating back to 1979.
It’s famous for being one of the first “sandbox” adventures and countless adventurers have explored the caves over the past decades.
The Dungeons & Dragons module B2: The Keep on the Borderlands is a classic adventure dating back to 1979.
It’s famous for being one of the first “sandbox” adventures and countless adventurers have explored the caves over the past decades.
Week 3 has been a busy week for me and YUMDM. And gaming, in general. I have a few new purchases, plus I have been working hard on my zines – playing catch-up since my extended illness late last year.
Issue 42 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 42 is the Holidays & Festivals issue. It will feature articles on running downtime, adding it well into your campaign, simple rules for building a business, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 42 – Holidays & Festivals”
In 2025 I promised myself to spend more time on D&D forums and less on social media.
We all know the issues with social media, so I won’t go into them here. Instead, I want to highlight the benefits of forums for roleplaying games in general, and Dungeons & Dragons in particular.
Continue reading “Why Forums Are Better For DnD Than Social Media & Discord”
Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.
Running one adventure after another however, can be overwhelming – for both GM and players.
Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.
This is where downtime comes in.
Issue 41 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 41 is the Downtime issue. It will feature articles on running downtime, adding it well into your campaign, simple rules for building a business, and much more! (See below for details).
NOTE: Just a note on the cover image. I bought this stock art thinking it was hand-created by the artist, but it seems to be AI art. I did not know it at the time, and wished I had. Unfortunately, the zines were already printed.
The Book of Lairs for the 2nd edition of Dungeons & Dragons came out in 1994 (I still remember buying it in my local gaming store).
It is a series of short encounters (usually 2-3 pages in length) based on a monsters from either the MC3: Monstrous Compendium, Volume Three: Forgotten Realms Appendix (1989) and MC11: Monstrous Compendium, Forgotten Realms Appendix II (1991).
This post has a handy table to help expand on the book, and make it more useful to Gamemasters.
You cannot ask a question about Dungeons & Dragons (D&D) these days without clarifying what edition or hack you play.
And, I believe (and will hopefully show) that a lot of the misunderstandings (and prerequisite name-calling and bickering) between disparate D&D communities is due to not defining what edition they are playing and/or talking about.
Continue reading “It’s Not Just “Dungeons & Dragons” Anymore”
Below are the details of a fully-fleshed out hag coven, featuring three hags of various types and their powers and goals.
This is a Web Enhancement for Issue 40 of d12 Monthly.
I thought it might be a good idea to document what I have been up to each week – to let you peeps know, and also for my own reflection.
I have let you know the big projects and small projects that I have been working on previously, but this will let you know how those projects are going, and what progress I make on them. As well as any additional stuff related to the TTRPG hobby.