Something I’ve added to my D&D solo 3.0 campaign, but something that would work for any D&D campaign, no matter what edition, is to not allow clerics to use magical healing between adventures.
d12 Monthly – Issue 46 – Dark Cults
Issue 46 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 46 is the Dark Cults issue. It features articles on:
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- Creating cults
- Cult leaders
- How to bring cults into your campaign
- Cultist kits
- And much more! (See below for details).
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Less Class And More Kits In DnD
I’ve been thinking about Dungeons & Dragons classes lately. And I think fewer classes is better for the game.
Instead, I’ve reinvented Kits (from D&D 2nd edition but without the bloat) to give various classes flavour and the character some backstory.
d12 Monthly – Issue 45 – Weird Places
Issue 45 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 45 is the Weird Places issue. It will feature articles on weird demi-planes, a number of fey realms, a D100 table of strange encounters and happenings, and much more! (See below for details).
My DnD 3.0 Solo Campaign
Given Dungeons & Dragons 3e has been around for 25 year this year, I thought it was time to bring back my D&D 3.0e campaign.
I started this campaign back in 2023 as a small dungeon crawl underneath the city-state of Myrbridge (you can find information about Myrbridge in Issue 42 of d12 Monthly).
Using DnD Prestige Classes As A WorldBuilding Tool
One of the areas in Dungeons & Dragons 3e that are sorely misunderstood and misused are Prestige Classes – even in the official books!
They were created for use by the GM as a worldbuilding tool, not to fill up splat books.
The issue with the published prestige classes is that they were designed to be too general (except for some of the racial ones), which is the antithesis of what they were supposed to be – that is, specific to the individual GM’s campaign world.
Continue reading “Using DnD Prestige Classes As A WorldBuilding Tool”
d12 Monthly – Issue 44 – Weird Monsters
Issue 44 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 44 is the Weird Monster issue. It will feature articles on corrupted flora & fauna and undead, a guest post on making better monsters, combining monsters, and much more! (See below for details).
d12 Monthly – Issue 43 – Weird Magic
Issue 43 of my Dungeons and Dragons zine, d12 Monthly, is out!
Issue 43 is the Weird Magic issue. It will feature articles on the origins of ‘weird magic’, unusual magic books, types of weird magic, corruption, and much more! (See below for details).
Caves Of Conflict – Session 1
The Dungeons & Dragons module B2: The Keep on the Borderlands is a classic adventure dating back to 1979.
It’s famous for being one of the first “sandbox” adventures and countless adventurers have explored the caves over the past decades.
This Week At YUMDM – Week 3, 2025
Week 3 has been a busy week for me and YUMDM. And gaming, in general. I have a few new purchases, plus I have been working hard on my zines – playing catch-up since my extended illness late last year.