Resources For Traveller Solo Campaigns

Resources For Traveller Solo Campaigns

To take a break from Dungeons & Dragons, and fantasy in general, I have been reading a lot of old Traveller rules and putting together some resources and ideas to run a solo campaign in that universe.

Having gathered all this material, I wanted to share what I have found in case you, too wanted to get into some Traveller – solo – or otherwise.

Below are four resources I have found that have been immensely helpful to me so far.

The Rule Books

I am a little bit of a traditionalist when it comes to TTRPGs, and this is no different for Traveller, where I chose to use Classic Traveller.

Classic Traveller - 3 Little Books
Classic Traveller – 3 Little Books

However, you can choose whatever edition you prefer.

Solo & Expansions

While there are mentions of playing Traveller solo in the original three little books, Zozer Games has released a solo companion book for Traveller.

They have also released two other books: Kosmos 68 and The Outworld Authority – both being setting books. The former inspired by  “images of a Soviet space-future, and also by the look and feel of classic old-style Soviet movies like The Planet of Storms (Planeta Bur, 1962)”, and the latter “Evoking the gritty industrial sci-fi movies of the early 80s”.

Traveller Campaign Setting
Traveller Campaign Setting

You can find these books and more at their website.


Find out how to run a D&D solo campaign by downloading the 50th issue of my Dungeons & Dragons’ zine, d12 Monthly.


The Book of Random Tables: Science Fiction NPCs

Random Sci Fi NPCs
The Book of Random Tables: Science Fiction NPCs

Not technically a Traveller book, this solo companion book will surely help with generating NPCs as you travel the known worlds.

You can grab The Book of Random Tables: Science Fiction NPCs from DriveThruRPG. 

Official Map

An interactive, online version of the official known galaxy for Traveller. No spacer would dare leave home without it.

Over to You

Have you played Traveller solo yet? Let me know in the comments below.

d12 Monthly – Issue 53 – Bestiary (Beasts And Magical Beasts)

d12 Monthly - Issue 53 - Bestiary (Beasts & Magical Beasts)

Issue 53 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is all about monsters.

It focuses on beasts and magical beasts and lists information you won’t find in most other bestiaries: habit and lairs, diet and hunting, life and behaviour, culture and myth, encounters, and ecology and impact.

Issue 53 is the Bestiary (Beasts & Magical Beasts) issue. It features articles on:

      • An A-Z of bests and magical beasts, such as the Ankheg, Cockatrice, Gorgon, Hydra, Lamia, Unicorns, Winter Wolves, and many more!
      • This bestiary focuses on where to put your monsters and how they affect their environments.

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d12 Monthly – Issue 52 – Halloween 2025 (Necropolis Issue)

d12 Monthly - Issue 52 - Halloween 2025 (The Necropolis)

Issue 52 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is this years Halloween issue – all about a world-altering event with the arrival of the Necropolis and the Moribund.

Issue 52 is the Necropolis issue. It features articles on:

      • A new city of Necropolis
      • A new race: the Moribund
      • A world-changing events
      • New undead abilities
      • And much more! (See below for details).

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d12 Monthly – Issue 51 – The Bounded Hills

d12 Monthly - Issue 51 - The Bounded Hills

Issue 51 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is all about an area of my own campaign you can include into your campaign world.

Issue 51 is the Bounded Hills issue. It features articles on:

      • An old school map of the Bounded Hills area
      • Multiple settlements of varying sizes
      • Dangerous and unknown areas to explore
      • And much more! (See below for details).

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D&D Solo-Roleplaying – Choosing Your Focus

D&D Solo-Roleplaying – Choosing Your Focus

In short: Foci allow you to choose what you want to do each solo session and helps you find what it is about solo roleplaying you love.   

One of the biggest challenges in solo roleplaying – especially in an old-school Dungeons & Dragons style game – is deciding what your sessions are about.

Without a GM guiding the flow, you, as the lone player, get to decide which aspects of the game world deserve the spotlight.

This is one of the great strengths of solo roleplaying: you get to decide what you want to do.

And while this freedom is powerful, it can also feel overwhelming as you end up having too much to choose from.

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5 Ways You Can Use My D&D Zines

5 Ways You Can Use My D&D Zines

After having reached 50 issues (51 actually, as I started with issue 0) of my d12 Monthly Dungeons & Dragons zine, I thought it might be a good idea to let gamers know a few ways they can use them.

When I started my zine project, I never really thought about getting to 50 issues – I just kept writing and publishing them. Before I knew it, I had released 10, then 20, and then 40 – and all of a sudden I was thinking about what to put into issue 50.

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My 2-Player D&D Campaign

My 2-Player D&D Campaign

In short: I run a 2-player D&D campaign and find it incredibly fun and rewarding and have noticed much more player buy-in.  

Over the last few weeks I have been running a 2-player Dungeons & Dragons campaign using Old School Essentials (OSE) as the rule set.

I wasn’t sure if so few players would have an impact on the campaign – I mean, most D&D campaigns have 4-6 players.

But it’s been a blast!

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