I have written about how good Dungeons & Dragons random encounter tables are before, both in this blog and in issue 7 of my zine.
In this post I want to respond in a way to a video I watched where the host was explaining how bell-curve random tables are not truly random and shouldn’t be used. A single die with a way to roll higher than the max would be better.
I both agree and disagree with this notion.
It all comes down to what you want to get out of the table and what area in your campaign world the table is for.
Let’s dive into it.
Continue reading “Encounter Table Design For DnD”
This is the second episode for a podcast that I have put together and includes Ian from Black Dragon Games and Jon from Tale of the Manticore.
Featuring myself, Ian, and Jon answering D&D questions from the Twitter and Facebook TTRPG communities.
The theme was Magic and we managed to answer some really interesting questions over an hour or so.
Listen and let us know what you think in the comments below, or on my Twitter.
Issue 10 of my Dungeons and Dragons zine is out!
Issue 10 is all about monsters. It will feature articles on new traits for monsters, a new monster stat block, talking your way out of a fight, monster team-ups, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 10 – Monster Issue”