Random encounter tables are a great way to bring diversity to your campaign.
The biggest error most GMs make with random encounter tables is they use stock standard ones from official books, which are filled primarily with monsters. Continue reading “Random Encounter Tables – A GMs Best Friend”
Monster stat blocks are an essential part of the Dungeons & Dragons game.
They let the GM know a lot about the monster – at least they should.
What they tend to end up like is a combat block, rather than a monster stat block, focusing on combat-orientated information.
Helpful in combat, but not very complete, given the characters may want to parley or interact with the creature in other ways.
What I have developed is a modular monster stat block that will give GMs the information they need – at a glance – to run the monster in any situation.
Continue reading “Monster Stat Blocks – A New Layout”
Issue 9 of my Dungeons and Dragons zine is out!
Issue 9 is all about dragons. It will feature articles on dragon lairs and the cohorts who fill it, new kobold varieties to throw at your players, how to easily make dragon magic more powerful, an example dragon’s lair, and also a feature on a tavern that sells dragon meat, and much more! (See below for details).
Continue reading “d12 Monthly – Issue 9 – Dragon Issue”