The Dungeons & Dragons module B2: The Keep on the Borderlands is a classic adventure dating back to 1979.
It’s famous for being one of the first “sandbox” adventures and countless adventurers have explored the caves over the past decades.
The Dungeons & Dragons module B2: The Keep on the Borderlands is a classic adventure dating back to 1979.
It’s famous for being one of the first “sandbox” adventures and countless adventurers have explored the caves over the past decades.
This post is a continuation of the Darsildorf campaign. You can find the first, second, and third session reports on this site.
As a reminder, I’m using the classic map from the AD&D DMG for this delve, and have changed it to the old dwarven silver mine of Araz-Daan.
Continue reading “Darsildorf Campaign (Session 4) – Solo Roleplay Campaign”
In the last session we saw our characters back in town after a difficult time in the dungeon.
This session kicks off with them heading back into the dungeon (where else would they go?) 🙂
The PCs keep with their original plan to check out the living areas of the mines first, and then tackle the mine itself later.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 3)”
We left our courageous adventurers back at the town of Darsildorf where they had to take Akzaan of Ashmount (the Mountain Dwarf fighter) to the local temple for rest after his near-death stabbing.
Continue reading “Solo Roleplay Campaign – Darsildorf Experiment (Session 2)”
The Darsildorf Experiment is a campaign that I’m running as a solo roleplay, and I thought updates and notes on how I run my SoloRPG campaigns would be helpful.
I will be updating this as I play the campaign. So bookmark it and check back.
Here you will find two types of notes:
I will be using my homebrew version of B/X for this campaign. Continue reading “Darsildorf Experiment – Solo Roleplay Campaign (Session 1)”