Something I’ve added to my D&D solo 3.0 campaign, but something that would work for any D&D campaign, no matter what edition, is to not allow clerics to use magical healing between adventures.
Less Class And More Kits In DnD
I’ve been thinking about Dungeons & Dragons classes lately. And I think fewer classes is better for the game.
Instead, I’ve reinvented Kits (from D&D 2nd edition but without the bloat) to give various classes flavour and the character some backstory.
Why Forums Are Better For DnD Than Social Media & Discord
In 2025 I promised myself to spend more time on D&D forums and less on social media.
We all know the issues with social media, so I won’t go into them here. Instead, I want to highlight the benefits of forums for roleplaying games in general, and Dungeons & Dragons in particular.
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On The Importance Of Downtime In DnD
Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.
Running one adventure after another however, can be overwhelming – for both GM and players.
Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.
This is where downtime comes in.
Book Of Lairs – DnD 2nd Edition
The Book of Lairs for the 2nd edition of Dungeons & Dragons came out in 1994 (I still remember buying it in my local gaming store).
It is a series of short encounters (usually 2-3 pages in length) based on a monsters from either the MC3: Monstrous Compendium, Volume Three: Forgotten Realms Appendix (1989) and MC11: Monstrous Compendium, Forgotten Realms Appendix II (1991).
This post has a handy table to help expand on the book, and make it more useful to Gamemasters.
It’s Not Just “Dungeons & Dragons” Anymore
You cannot ask a question about Dungeons & Dragons (D&D) these days without clarifying what edition or hack you play.
And, I believe (and will hopefully show) that a lot of the misunderstandings (and prerequisite name-calling and bickering) between disparate D&D communities is due to not defining what edition they are playing and/or talking about.
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Why DnD Will Always Be A Pen & Paper Game
Dungeons & Dragons (D&D) has evolved a lot since it first emerged in the 1970s, but despite all the fancy apps, virtual tabletop tools, and digital aids, one thing remains constant: D&D is, at its heart, a pen-and-paper game.
And it always will be.
Why?
Because what makes D&D special has more to do with imagination and the social, creative experience than anything that technology can replicate.
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Indie DnD Resources I Recommend
Over on Twitter and Mastodon I tend to post recommendations of indie-created resources for Dungeons & Dragons that I love and use, or that seem like they may be useful to my followers.
I thought it would be a good idea to collect them all in a repository of sorts. An ever-expanding place to keep them all.
Five 2nd-Level Spells In D&D Better Than Web
We all know the Web spell is the go-to spell for 3rd-level mages all over. It is a versatile spell and can deal with a lot of weak opponents. But there are better spells out there.
This is a follow-up to my post, Five 1st-Level Spells In D&D Better Than Magic Missile.
As in that post, I will list five spells from OSE/Basic, and D&D3e, that are better than Web.
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Mystery Dice Goblin DnD Dice Review
In the vast world of tabletop gaming, where imagination knows no bounds and chance reigns supreme, there exists a whisper among enthusiasts – a legend that has captured the curiosity of dice collectors and adventurers alike – the Mystery Dice Sets by the enigmatic Mystery Dice Goblin.