When D&D moved to the newer, simpler 5th edition they disregarded a lot of the nuance that made the earlier editions of D&D more detailed.
This made the game simpler, but it lost a lot in the process.
An example of this is darkvision and the lack of, what was in 3rd edition, low-light vision.
Continue reading “A New Look At Vision In D&D 5th Edition”
Surprise in Dungeons and Dragons 5th edition, as a rule, is okay.
Probably not as good as it was in 3rd edition, but it’s workable (I kind of dig the ‘surprise round’ concept or 3rd edition).
However, I think it would work easier if you simply made it a condition.
So, here it is:
Continue reading “Surprise As A Condition In D&D 5th Edition”
This is a bit of an on-going experiment, but I decided to strip Dungeons and Dragons 5th edition down to its core to see how close I could replicate the earlier editions of the game.
Or, in other words, make it more like an old school D&D or OSR (Old School Renaissance) game.
And surprisingly, it works pretty well.
Continue reading “How To Surprisingly Turn D&D 5e Into An Old School OSR Game”