Hargun Stonevein – Dwarven Giantslayer (Web Enhancement)

Hargun Stonevein – Dwarven Giantslayer (Web Enhancement)

Each month, Character Closeup introduces a brand-new NPC related to the current d12 Monthly zine issue. These are fully detailed and ready to use at the table. These are original characters designed to drop straight into your campaign as potential allies, rivals, or adversaries for your adventuring party. 

This NPC is associated with Issue 54 of d12 Monthly.

Some make an appearance in my own campaign world. 

You can download a PDF featuring Hargun Stonevein at the end of this article.

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D20 Table: Non-Magical Fungi Table For Your D&D Game

D20 Table Non-Magical Fungi Table For Your D&D Game

Not all underground or in deep forests is magical. Sometimes you just want to add a little flavour.

That’s what this table does: 20 different fungi that won’t overpower your game and will interest the naturalists in your party.

The table below offers 20 different fungi the characters might stumble upon in forests, caves, or other natural settings.

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Resources For Traveller Solo Campaigns

Resources For Traveller Solo Campaigns

To take a break from Dungeons & Dragons, and fantasy in general, I have been reading a lot of old Traveller rules and putting together some resources and ideas to run a solo campaign in that universe.

Having gathered all this material, I wanted to share what I have found in case you, too wanted to get into some Traveller – solo – or otherwise.

Below are four resources I have found that have been immensely helpful to me so far.

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d12 Monthly – Issue 51 – The Bounded Hills

d12 Monthly - Issue 51 - The Bounded Hills

Issue 51 of my Dungeons and Dragons zine, d12 Monthly, is out! This one is all about an area of my own campaign you can include into your campaign world.

Issue 51 is the Bounded Hills issue. It features articles on:

      • An old school map of the Bounded Hills area
      • Multiple settlements of varying sizes
      • Dangerous and unknown areas to explore
      • And much more! (See below for details).

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Using DnD Prestige Classes As A WorldBuilding Tool

Using DnD Prestige Classes As A WorldBuilding Tool

One of the areas in Dungeons & Dragons 3e that are sorely misunderstood and misused are Prestige Classes – even in the official books!

They were created for use by the GM as a worldbuilding tool, not to fill up splat books.

The issue with the published prestige classes is that they were designed to be too general (except for some of the racial ones), which is the antithesis of what they were supposed to be – that is, specific to the individual GM’s campaign world.

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On The Importance Of Downtime In DnD

On The Importance Of Downtime In DnD

Adventures in Dungeons & Dragons (D&D) are the bread and butter of the game. Adventurers delve into dungeons, explore the wilderness, and navigate cities – all in an effort to become heroes.

Running one adventure after another however, can be overwhelming – for both GM and players.

Characters level up in a matter of days or weeks, and the excitement for the next adventure can dwindle without a space to breathe and reflect on what has already been accomplished.

This is where downtime comes in.

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Book Of Lairs – DnD 2nd Edition

Book Of Lairs – DnD 2nd Edition

The Book of Lairs for the 2nd edition of Dungeons & Dragons came out in 1994 (I still remember buying it in my local gaming store).

It is a series of short encounters (usually 2-3 pages in length) based on a monsters from either the MC3: Monstrous Compendium, Volume Three: Forgotten Realms Appendix (1989) and MC11: Monstrous Compendium, Forgotten Realms Appendix II (1991).

This post has a handy table to help expand on the book, and make it more useful to Gamemasters.

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A List Of Old School DnD Sandbox Adventures

A List Of Old School DnD Sandbox Adventures

I don’t like most adventures written for Dungeons & Dragons as they tend to be rather linear.

Having stated that, there are some adventures out there that are more like sandboxes: they have a basic background story and world to them, but they rely on players making choices about where they go and what they do.

They are a series of locations that the PCs can explore at their leisure.

Below are a series of old school & OSR sandbox adventures that I have found quite enjoyable and useful. This includes five official modules, and nine indie adventures. 

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